mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
208 lines
No EOL
6.6 KiB
C++
208 lines
No EOL
6.6 KiB
C++
#include "server/HideAndSeekMode.hpp"
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#include <cmath>
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#include "al/async/FunctorV0M.hpp"
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#include "al/util.hpp"
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#include "al/util/ControllerUtil.h"
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "game/Layouts/CoinCounter.h"
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#include "game/Layouts/MapMini.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "layouts/HideAndSeekIcon.h"
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#include "logger.hpp"
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#include "rs/util.hpp"
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#include "server/gamemode/GameModeBase.hpp"
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#include "server/Client.hpp"
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#include "server/gamemode/GameModeTimer.hpp"
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#include "basis/seadNew.h"
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#include "server/HideAndSeekConfigMenu.hpp"
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HideAndSeekMode::HideAndSeekMode(const char* name) : GameModeBase(name) {}
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void HideAndSeekMode::init(const GameModeInitInfo& info) {
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mSceneObjHolder = info.mSceneObjHolder;
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mMode = info.mMode;
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mCurScene = (StageScene*)info.mScene;
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mPuppetHolder = info.mPuppetHolder;
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GameModeInfoBase* curGameInfo = Client::getModeInfo();
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if (curGameInfo && curGameInfo->mMode == mMode) {
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mInfo = (HideAndSeekInfo*)curGameInfo;
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mModeTimer = new GameModeTimer(mInfo->mHidingTime);
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} else {
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sead::system::DeleteImpl(
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curGameInfo); // attempt to destory previous info before creating new one
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mInfo = createModeInfo<HideAndSeekInfo>();
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Client::setModeInfo(mInfo);
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mModeTimer = new GameModeTimer();
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}
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mModeLayout = new HideAndSeekIcon("HideAndSeekIcon", *info.mLayoutInitInfo);
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mModeLayout->showSeeking();
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mModeTimer->disableTimer();
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}
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void HideAndSeekMode::begin() {
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mModeLayout->appear();
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mIsFirstFrame = true;
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if (!mInfo->mIsPlayerIt) {
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mModeTimer->enableTimer();
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mModeLayout->showHiding();
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} else {
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mModeTimer->disableTimer();
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mModeLayout->showSeeking();
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}
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CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
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CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
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MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
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al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
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if(coinCounter->mIsAlive)
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coinCounter->tryEnd();
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if(coinCollect->mIsAlive)
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coinCollect->tryEnd();
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if (compass->mIsAlive)
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compass->end();
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if (playGuideLyt->mIsAlive)
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playGuideLyt->end();
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GameModeBase::begin();
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}
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void HideAndSeekMode::end() {
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mModeLayout->tryEnd();
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mModeTimer->disableTimer();
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CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
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CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
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MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
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al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
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if(!coinCounter->mIsAlive)
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coinCounter->tryStart();
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if(!coinCollect->mIsAlive)
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coinCollect->tryStart();
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if (!compass->mIsAlive)
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compass->appearSlideIn();
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if (!playGuideLyt->mIsAlive)
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playGuideLyt->appear();
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GameModeBase::end();
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}
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void HideAndSeekMode::update() {
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PlayerActorHakoniwa* mainPlayer = rs::getPlayerActor(mCurScene);
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if (mIsFirstFrame) {
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if (mInfo->mIsUseGravityCam && mTicket) {
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al::startCamera(mCurScene, mTicket, -1);
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}
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mIsFirstFrame = false;
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}
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if (!mInfo->mIsPlayerIt) {
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if (mInvulnTime >= 5) {
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if (mainPlayer) {
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for (size_t i = 0; i < mPuppetHolder->getSize(); i++)
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{
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PuppetInfo *curInfo = Client::getPuppetInfo(i);
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if(curInfo->isConnected && curInfo->isInSameStage && curInfo->isIt) {
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float pupDist = al::calcDistance(mainPlayer, curInfo->playerPos); // TODO: remove distance calculations and use hit sensors to determine this
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if(pupDist < 200.f && mainPlayer->mDimKeeper->is2DModel == curInfo->is2D) {
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if(!PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
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GameDataFunction::killPlayer(GameDataHolderAccessor(this));
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mainPlayer->startDemoPuppetable();
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al::setVelocityZero(mainPlayer);
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rs::faceToCamera(mainPlayer);
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mainPlayer->mPlayerAnimator->endSubAnim();
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mainPlayer->mPlayerAnimator->startAnimDead();
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mInfo->mIsPlayerIt = true;
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mModeTimer->disableTimer();
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mModeLayout->showSeeking();
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Client::sendTagInfPacket();
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}
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} else if (PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
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mInfo->mIsPlayerIt = true;
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mModeTimer->disableTimer();
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mModeLayout->showSeeking();
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Client::sendTagInfPacket();
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}
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}
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}
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}
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}else {
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mInvulnTime += Time::deltaTime;
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}
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mModeTimer->updateTimer();
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}
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if (mInfo->mIsUseGravity) {
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sead::Vector3f gravity;
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if (rs::calcOnGroundNormalOrGravityDir(&gravity, mainPlayer, mainPlayer->mPlayerCollider)) {
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gravity = -gravity;
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al::normalize(&gravity);
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al::setGravity(mainPlayer, gravity);
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al::setGravity(mainPlayer->mHackCap, gravity);
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}
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if (al::isPadHoldL(-1)) {
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if (al::isPadTriggerRight(-1)) {
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if (al::isActiveCamera(mTicket)) {
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al::endCamera(mCurScene, mTicket, -1, false);
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mInfo->mIsUseGravityCam = false;
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} else {
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al::startCamera(mCurScene, mTicket, -1);
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mInfo->mIsUseGravityCam = true;
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}
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}
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} else if (al::isPadTriggerZL(-1)) {
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if (al::isPadTriggerLeft(-1)) {
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killMainPlayer(mainPlayer);
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}
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}
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}
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if (al::isPadTriggerUp(-1) && !al::isPadHoldZL(-1))
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{
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mInfo->mIsPlayerIt = !mInfo->mIsPlayerIt;
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mModeTimer->toggleTimer();
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if(!mInfo->mIsPlayerIt) {
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mInvulnTime = 0;
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mModeLayout->showHiding();
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} else {
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mModeLayout->showSeeking();
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}
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Client::sendTagInfPacket();
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}
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mInfo->mHidingTime = mModeTimer->getTime();
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} |