mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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189 lines
5 KiB
C++
189 lines
5 KiB
C++
#pragma once
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#include "container/seadTreeMap.h"
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namespace sead
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{
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/// Requires Value to have operator< defined
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/// This can be specialized, but all specializations must define `compare` as follows.
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template <typename Value>
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struct OrderedSetItemImpl
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{
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OrderedSetItemImpl() = default;
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// NOLINTNEXTLINE(google-explicit-constructor)
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OrderedSetItemImpl(const Value& value_) : value(value_) {}
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OrderedSetItemImpl& operator=(const Value& value_)
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{
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value = value_;
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return *this;
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}
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/// Returns -1 if this->value < rhs, 0 if this->value = rhs and 1 if this->value > rhs.
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s32 compare(const OrderedSetItemImpl& rhs) const
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{
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if (value < rhs.value)
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return -1;
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if (rhs.value < value)
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return 1;
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return 0;
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}
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Value value;
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};
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/// This is essentially std::set<Value>. Values are stored in a red-black tree in an order
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/// determined by the partial order defined for Value (via operator<).
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template <typename Value>
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class OrderedSet : public TreeMapImpl<OrderedSetItemImpl<Value>>
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{
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public:
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using MapImpl = TreeMapImpl<OrderedSetItemImpl<Value>>;
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class Node : public MapImpl::Node
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{
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public:
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Node(OrderedSet* set, const Value& value) : mSet(set) { this->mKey = value; }
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void erase_() override;
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// Values cannot be modified.
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const Value& value() const { return this->key().value; }
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private:
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friend class OrderedSet;
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OrderedSet* mSet;
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};
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/// Clears the set and frees the allocated buffer (if needed).
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/// Should only be used if the buffer was allocated using allocBuffer.
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void finalize()
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{
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clear();
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freeBuffer();
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}
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bool allocBuffer(s32 node_max, Heap* heap, s32 alignment = sizeof(void*));
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void setBuffer(s32 node_max, void* buffer);
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/// Should only be used if the buffer was allocated using allocBuffer.
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void freeBuffer();
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const Value* insert(const Value& value);
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void clear();
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Node* find(const Value& value) const;
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// Callable must have the signature Value&
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template <typename Callable>
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void forEach(const Callable& delegate) const;
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Node* startIterating() const { return static_cast<Node*>(MapImpl::startIterating()); }
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Node* nextNode(Node* node) const { return static_cast<Node*>(MapImpl::nextNode(node)); }
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private:
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void eraseNodeForClear_(typename MapImpl::Node* node);
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FreeList mFreeList;
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s32 mSize = 0;
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s32 mCapacity = 0;
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};
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template <typename Value>
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inline bool OrderedSet<Value>::allocBuffer(s32 node_max, Heap* heap, s32 alignment)
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{
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SEAD_ASSERT(mFreeList.work() == nullptr);
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if (node_max <= 0)
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{
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SEAD_ASSERT_MSG(false, "node_max[%d] must be larger than zero", node_max);
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AllocFailAssert(heap, node_max * sizeof(Node), alignment);
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}
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void* work = AllocBuffer(node_max * sizeof(Node), heap, alignment);
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if (!work)
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return false;
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setBuffer(node_max, work);
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return true;
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}
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template <typename Value>
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inline void OrderedSet<Value>::setBuffer(s32 node_max, void* buffer)
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{
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mCapacity = node_max;
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mFreeList.setWork(buffer, sizeof(Node), node_max);
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}
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template <typename Value>
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inline void OrderedSet<Value>::freeBuffer()
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{
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void* buffer = mFreeList.work();
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if (!buffer)
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return;
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mSize = 0;
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MapImpl::clear();
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::operator delete[](buffer);
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mCapacity = 0;
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mFreeList.reset();
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}
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template <typename Value>
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inline const Value* OrderedSet<Value>::insert(const Value& value)
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{
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if (mSize >= mCapacity)
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{
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if (Node* node = find(value))
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{
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node->mKey = value;
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return &node->value();
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}
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SEAD_ASSERT_MSG(false, "map is full.");
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return nullptr;
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}
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Node* node = new (mFreeList.alloc()) Node(this, value);
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++mSize;
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MapImpl::insert(node);
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return &node->value();
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}
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template <typename Value>
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inline void OrderedSet<Value>::clear()
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{
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Delegate1<OrderedSet<Value>, typename MapImpl::Node*> delegate(this,
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&OrderedSet::eraseNodeForClear_);
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MapImpl::forEach(delegate);
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mSize = 0;
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MapImpl::clear();
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}
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template <typename Value>
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inline typename OrderedSet<Value>::Node* OrderedSet<Value>::find(const Value& value) const
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{
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return static_cast<Node*>(MapImpl::find(value));
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}
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template <typename Value>
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template <typename Callable>
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inline void OrderedSet<Value>::forEach(const Callable& delegate) const
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{
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MapImpl::forEach([&delegate](auto* base_node) {
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auto* node = static_cast<Node*>(base_node);
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delegate(node->value());
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});
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}
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template <typename Value>
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inline void OrderedSet<Value>::eraseNodeForClear_(typename MapImpl::Node* node)
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{
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// Note: Nintendo does not call the destructor, which is dangerous...
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mFreeList.free(node);
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}
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template <typename Value>
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inline void OrderedSet<Value>::Node::erase_()
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{
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OrderedSet* const map = mSet;
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void* const this_ = this;
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// Note: Nintendo does not call the destructor, which is dangerous...
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map->mFreeList.free(this_);
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--map->mSize;
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}
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} // namespace sead
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