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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "al/async/FunctorV0M.hpp"
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#include "al/async/FunctorBase.h"
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#include "al/util.hpp"
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#include "al/string/StringTmp.h"
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#include "al/layout/BalloonMessage.h"
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#include "game/Player/PlayerFunction.h"
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#include "game/Player/PlayerJointControlPartsDynamics.h"
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#include "game/Player/PlayerConst.h"
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#include "game/Player/PlayerModelHolder.h"
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#include "actors/PuppetCapActor.h"
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#include "actors/PuppetHackActor.h"
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#include "layouts/NameTag.h"
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#include "sead/math/seadVector.h"
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#include "server/DeltaTime.hpp"
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#include "logger.hpp"
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#include "puppets/PuppetInfo.h"
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#include "puppets/HackModelHolder.hpp"
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#include "helpers.hpp"
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#include "algorithms/CaptureTypes.h"
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class PuppetActor : public al::LiveActor {
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public:
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PuppetActor(const char *name);
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virtual void init(al::ActorInitInfo const &) override;
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virtual void initAfterPlacement(void) override;
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virtual void control(void) override;
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virtual void movement(void) override;
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virtual void makeActorAlive(void) override;
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virtual void makeActorDead(void) override;
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virtual void attackSensor(al::HitSensor *, al::HitSensor *) override;
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virtual bool receiveMsg(const al::SensorMsg*, al::HitSensor*, al::HitSensor*) override;
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virtual const char* getName() const override {
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if (mInfo)
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return mInfo->puppetName;
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return mActorName;
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}
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void initOnline(PuppetInfo *pupInfo);
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void startAction(const char *actName);
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void hairControl();
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void setBlendWeight(int index, float weight) { al::setSklAnimBlendWeight(getCurrentModel(), weight, index); };
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bool isNeedBlending();
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bool isInCaptureList(const char *hackName);
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PuppetInfo* getInfo() { return mInfo; }
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bool addCapture(PuppetHackActor *capture, const char *hackType);
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al::LiveActor* getCurrentModel();
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int getMaxCaptures() {return mCaptures->getEntryCount(); };
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void debugTeleportCaptures(const sead::Vector3f& pos);
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void debugTeleportCapture(const sead::Vector3f& pos, int index);
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void emitJoinEffect();
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bool mIsDebug = false;
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private:
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void changeModel(const char* newModel);
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bool setCapture(const char* captureName);
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void syncPose();
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PlayerCostumeInfo *mCostumeInfo = nullptr;
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PuppetInfo *mInfo = nullptr;
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PuppetCapActor *mPuppetCap = nullptr;
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PlayerModelHolder *mModelHolder = nullptr;
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HackModelHolder* mCaptures = nullptr;
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NameTag *mNameTag = nullptr;
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CaptureTypes::Type mCurCapture = CaptureTypes::Type::Unknown;
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bool mIs2DModel = false;
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bool mIsCaptureModel = false;
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float mClosingSpeed = 0;
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};
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