SuperMarioOdysseyOnline/include/nn/atk/detail/SoundArchiveManager.h

46 lines
1.1 KiB
C++

/**
* @file SoundArchiveManager.h
* @brief Sound archive manager implementation.
*/
#pragma once
#include "types.h"
namespace nn
{
namespace atk
{
class SoundHandle;
class SoundArchive;
class SoundDataManager;
namespace detail
{
class AddonSoundArchiveContainer;
class SoundArchiveManager
{
public:
SoundArchiveManager();
virtual ~SoundArchiveManager();
void Initialize(nn::atk::SoundArchive const *, nn::atk::SoundDataManager const *);
void ChangeTargetArchive(char const *);
void Finalize();
bool IsAvailable() const;
nn::atk::detail::AddonSoundArchiveContainer* GetAddonSoundArchive(char const *) const;
u64 _8;
u64* _10;
nn::atk::detail::AddonSoundArchiveContainer* _18;
u64* _20;
nn::atk::SoundArchive* mSoundArchive; // _28
u64 _30;
u64 _38;
u64 _40;
};
};
};
};