SuperMarioOdysseyOnline/include/sead/gfx/seadPrimitiveRenderer.h
2022-06-16 14:33:18 -07:00

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C++

#ifndef SEAD_PRIMITIVE_RENDERER_H_
#define SEAD_PRIMITIVE_RENDERER_H_
#include "math/seadBoundBox.h"
#include <gfx/seadColor.h>
#include <gfx/seadDrawContext.h>
#include <heap/seadDisposer.h>
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
class unk {
public:
s64 size;
};
namespace sead {
class Heap;
class Camera;
class Projection;
class Texture;
class DrawContext;
class PrimitiveDrawer {
public:
class QuadArg {
public:
inline QuadArg(Vector3f pos, Vector2f size, Color4f color = Color4f(255, 255, 255, 1), Color4f color2 = Color4f(255, 255, 255, 1), bool isHorizontal = false) {
mCenter = pos;
mSize = size;
mColor0 = color;
mColor1 = color;
mHorizontal = isHorizontal;
};
QuadArg() : mCenter(Vector3f::zero), mSize(Vector2f::zero), mColor0(Color4f::cWhite), mColor1(Color4f::cWhite), mHorizontal(false) {}
void setCornerAndSize(const Vector3f &, const Vector2f &);
// void setBoundBox(const BoundBox2f&, float);
void setColor(const Color4f &, const Color4f &);
void setColorHorizontal(const Color4f &, const Color4f &);
Vector3f mCenter;
Vector2f mSize;
Color4f mColor0;
Color4f mColor1;
bool mHorizontal;
};
class CubeArg {
public:
inline CubeArg(BoundBox3f const &box, Color4f const &color) {
mPos = box.getCenter();
mSize = {box.getSizeX(), box.getSizeY(), box.getSizeZ()};
mColor1 = color;
mColor2 = color;
};
inline CubeArg(Vector3f const &pos, Vector3f const &size, Color4f const &color) {
mPos = pos;
mSize = size;
mColor1 = color;
mColor2 = color;
};
Vector3f mPos;
Vector3f mSize;
Color4f mColor1;
Color4f mColor2;
};
PrimitiveDrawer(sead::DrawContext *);
~PrimitiveDrawer();
void setDrawContext(sead::DrawContext *);
const sead::Matrix34f *mModelMatrix;
sead::Matrix34f *mCamMatrix;
sead::Matrix44f *mProjMatrix;
sead::DrawContext *mDrawCtx;
};
class PrimitiveRendererBase {
public:
virtual void prepareFromBinaryImpl(Heap *heap, const void *bin_data, u32 bin_size) = 0;
virtual void prepareImpl(Heap *heap, const SafeString &path) = 0;
virtual void setCameraImpl(const Camera &camera) = 0;
virtual void setProjectionImpl(const Projection &projection) = 0;
virtual void beginImpl() = 0;
virtual void endImpl() = 0;
virtual void drawQuadImpl(const Matrix34f &model_mtx, const Color4f &colorL, const Color4f &colorR) = 0;
virtual void drawQuadImpl(const Matrix34f &model_mtx, const Texture &texture, const Color4f &colorL, const Color4f &colorR, const Vector2f &uv_src, const Vector2f &uv_size) = 0;
virtual void drawBoxImpl(const Matrix34f &model_mtx, const Color4f &colorL, const Color4f &colorR) = 0;
virtual void drawCubeImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1) = 0;
virtual void drawWireCubeImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1) = 0;
virtual void drawLineImpl(const Matrix34f &model_mtx, const Color4f &c0, const Color4f &c1) = 0;
virtual void drawSphere4x8Impl(const Matrix34f &model_mtx, const Color4f &north, const Color4f &south) = 0;
virtual void drawSphere8x16Impl(const Matrix34f &model_mtx, const Color4f &north, const Color4f &south) = 0;
virtual void drawDisk16Impl(const Matrix34f &model_mtx, const Color4f &center, const Color4f &edge) = 0;
virtual void drawDisk32Impl(const Matrix34f &model_mtx, const Color4f &center, const Color4f &edge) = 0;
virtual void drawCircle16Impl(const Matrix34f &model_mtx, const Color4f &edge) = 0;
virtual void drawCircle32Impl(const Matrix34f &model_mtx, const Color4f &edge) = 0;
virtual void drawCylinder16Impl(const Matrix34f &model_mtx, const Color4f &top, const Color4f &btm) = 0;
virtual void drawCylinder32Impl(const Matrix34f &model_mtx, const Color4f &top, const Color4f &btm) = 0;
};
class PrimitiveRenderer : public IDisposer, public unk, public PrimitiveDrawer {
SEAD_SINGLETON_DISPOSER(PrimitiveRenderer)
public:
struct UVArg;
public:
PrimitiveRenderer();
virtual ~PrimitiveRenderer() {}
void prepareFromBinary(Heap *heap, const void *bin_data, u32 bin_size);
void prepare(Heap *heap, const SafeString &path);
void setCamera(const Camera &camera);
void setProjection(const Projection &projection);
void setModelMatrix(const Matrix34f &model_mtx);
void begin();
void end();
void drawQuad(const Color4f &, const Color4f &);
void drawQuad(const Texture &, const Color4f &, const Color4f &, const Vector2f &, const Vector2f &);
void drawBox(const Color4f &, const Color4f &);
void drawCube(const Color4f &, const Color4f &);
void drawWireCube(const Color4f &, const Color4f &);
void drawLine(const Color4f &, const Color4f &);
void drawSphere4x8(const Color4f &, const Color4f &);
void drawSphere8x16(const Color4f &, const Color4f &);
void drawDisk16(const Color4f &, const Color4f &);
void drawDisk32(const Color4f &, const Color4f &);
void drawCircle16(const Color4f &);
void drawCircle32(const Color4f &);
void drawCylinder16(const Color4f &, const Color4f &);
void drawCylinder32(const Color4f &, const Color4f &);
void drawQuad(const QuadArg &);
void drawQuad(const Texture &, const QuadArg &, const UVArg &);
void drawBox(const QuadArg &);
void drawCube(const CubeArg &);
void drawWireCube(const CubeArg &);
void drawLine(const Vector3f &, const Vector3f &, const Color4f &, const Color4f &);
void drawLine(const Vector3f &, const Vector3f &, const Color4f &);
void drawSphere4x8(const Vector3f &, float, const Color4f &, const Color4f &);
void drawSphere4x8(const Vector3f &, float, const Color4f &);
void drawSphere8x16(const Vector3f &, float, const Color4f &, const Color4f &);
void drawSphere8x16(const Vector3f &, float, const Color4f &);
void drawDisk16(const Vector3f &, float, const Color4f &, const Color4f &);
void drawDisk16(const Vector3f &, float, const Color4f &);
void drawDisk32(const Vector3f &, float, const Color4f &, const Color4f &);
void drawDisk32(const Vector3f &, float, const Color4f &);
void drawCircle16(const Vector3f &, float, const Color4f &);
void drawCircle32(const Vector3f &, float, const Color4f &);
void drawCylinder16(const Vector3f &, float, float, const Color4f &, const Color4f &);
void drawCylinder16(const Vector3f &, float, float, const Color4f &);
void drawCylinder32(const Vector3f &, float, float, const Color4f &, const Color4f &);
void drawCylinder32(const Vector3f &, float, float, const Color4f &);
void drawAxis(const Vector3f&, float);
sead::Matrix34f mCameraMatrix;
sead::Matrix44f mProjection;
sead::Matrix34f mModelMatrix;
private:
void doPrepare_(Heap *heap);
// PrimitiveRendererBase* mRendererImpl;
// Matrix34f mModelMtx;
};
} // namespace sead
#endif // SEAD_PRIMITIVE_RENDERER_H_