SuperMarioOdysseyOnline/include/al/util/AudioUtil.h

18 lines
408 B
C++

#pragma once
#include "al/audio/AudioKeeper.h"
#include "sead/prim/seadSafeString.h"
namespace al {
bool checkIsPlayingSe(al::IUseAudioKeeper const*, const sead::SafeString&, const char*);
bool isPlayingBgm(al::IUseAudioKeeper const*);
bool isPlayingBgm(al::IUseAudioKeeper const*,char const*);
void stopAllBgm(al::IUseAudioKeeper const*, int);
bool tryStopAllBgm(al::IUseAudioKeeper const *, int);
}