SuperMarioOdysseyOnline/include/al/layout/KeyRepeatCtrl.h

18 lines
358 B
C++

#pragma once
namespace al
{
struct KeyRepeatCtrl {
KeyRepeatCtrl(void);
void init(int, int);
void update(bool isUp, bool isDown);
void reset(void);
bool isUp(void) const;
bool isDown(void) const;
int maxIndex = 0;
int frameTime = 0;
bool isNoMove = true;
};
} // namespace al