SuperMarioOdysseyOnline/include/sead/stream/seadStreamFormat.h

45 lines
1.8 KiB
C++

#pragma once
#include "basis/seadTypes.h"
#include "prim/seadEndian.h"
#include "prim/seadSafeString.h"
namespace sead
{
class StreamSrc;
class StreamFormat
{
public:
virtual u8 readU8(StreamSrc*, Endian::Types) = 0;
virtual u16 readU16(StreamSrc*, Endian::Types) = 0;
virtual u32 readU32(StreamSrc*, Endian::Types) = 0;
virtual u64 readU64(StreamSrc*, Endian::Types) = 0;
virtual s8 readS8(StreamSrc*, Endian::Types) = 0;
virtual s16 readS16(StreamSrc*, Endian::Types) = 0;
virtual s32 readS32(StreamSrc*, Endian::Types) = 0;
virtual s64 readS64(StreamSrc*, Endian::Types) = 0;
virtual f32 readF32(StreamSrc*, Endian::Types) = 0;
virtual void readBit(StreamSrc*, void*, u32) = 0;
virtual void readString(StreamSrc*, BufferedSafeString*, u32) = 0;
virtual u32 readMemBlock(StreamSrc*, void*, u32) = 0;
virtual void writeU8(StreamSrc*, Endian::Types, u8) = 0;
virtual void writeU16(StreamSrc*, Endian::Types, u16) = 0;
virtual void writeU32(StreamSrc*, Endian::Types, u32) = 0;
virtual void writeU64(StreamSrc*, Endian::Types, u64) = 0;
virtual void writeS8(StreamSrc*, Endian::Types, s8) = 0;
virtual void writeS16(StreamSrc*, Endian::Types, s16) = 0;
virtual void writeS32(StreamSrc*, Endian::Types, s32) = 0;
virtual void writeS64(StreamSrc*, Endian::Types, s64) = 0;
virtual void writeF32(StreamSrc*, Endian::Types, f32) = 0;
virtual void writeBit(StreamSrc*, const void*, u32) = 0;
virtual void writeString(StreamSrc*, const SafeString&, u32) = 0;
virtual void writeMemBlock(StreamSrc*, const void*, u32) = 0;
virtual void writeDecorationText(StreamSrc*, const SafeString&) = 0;
virtual void writeNullChar(StreamSrc*) = 0;
virtual void skip(StreamSrc*, u32) = 0;
virtual void flush(StreamSrc*) = 0;
virtual void rewind(StreamSrc*) = 0;
};
} // namespace sead