SuperMarioOdysseyOnline/include/sead/resource/seadResource.h

103 lines
2.8 KiB
C++

#ifndef SEAD_RESOURCE_H_
#define SEAD_RESOURCE_H_
#include <basis/seadNew.h>
#include <basis/seadTypes.h>
#include <container/seadTList.h>
#include <heap/seadDisposer.h>
#include <heap/seadHeap.h>
#include <prim/seadBitFlag.h>
#include <resource/seadDecompressor.h>
#include <resource/seadResourceMgr.h>
namespace sead
{
class Resource
{
public:
SEAD_RTTI_BASE(Resource)
Resource();
virtual ~Resource();
};
class DirectResource : public Resource
{
SEAD_RTTI_OVERRIDE(DirectResource, Resource)
public:
DirectResource();
~DirectResource() override;
virtual s32 getLoadDataAlignment() const;
virtual void doCreate_(u8* buffer, u32 bufferSize, Heap* heap);
void create(u8* buffer, u32 bufferSize, u32 allocSize, bool allocated, Heap* heap);
u8* getRawData() const { return mRawData; }
u32 getRawSize() const { return mRawSize; }
u32 getBufferSize() const { return mBufferSize; }
static constexpr size_t cLoadDataAlignment = 4;
protected:
u8* mRawData = 0;
u32 mRawSize = 0;
u32 mBufferSize = 0;
BitFlag32 mSettingFlag;
};
class ResourceFactory : public TListNode<ResourceFactory*>, public IDisposer
{
SEAD_RTTI_BASE(ResourceFactory)
public:
ResourceFactory() : TListNode<ResourceFactory*>(this), IDisposer(), mExt() {}
virtual ~ResourceFactory();
virtual Resource* tryCreate(const ResourceMgr::LoadArg& loadArg) = 0;
virtual Resource* tryCreateWithDecomp(const ResourceMgr::LoadArg& loadArg,
Decompressor* decompressor) = 0;
virtual Resource* create(const ResourceMgr::CreateArg& createArg) = 0;
const SafeString& getExt() const { return mExt; }
void setExt(const SafeString& ext) { mExt = ext; }
protected:
FixedSafeString<32> mExt;
};
class DirectResourceFactoryBase : public ResourceFactory
{
SEAD_RTTI_OVERRIDE(DirectResourceFactoryBase, ResourceFactory)
public:
DirectResourceFactoryBase() : ResourceFactory() {}
~DirectResourceFactoryBase() override {}
Resource* create(const ResourceMgr::CreateArg& createArg) override;
Resource* tryCreate(const ResourceMgr::LoadArg& loadArg) override;
Resource* tryCreateWithDecomp(const ResourceMgr::LoadArg& loadArg,
Decompressor* decompressor) override;
virtual DirectResource* newResource_(Heap* heap, s32 alignment) = 0;
};
template <typename T>
class DirectResourceFactory : public DirectResourceFactoryBase
{
SEAD_RTTI_OVERRIDE(DirectResourceFactory<T>, DirectResourceFactoryBase)
public:
DirectResourceFactory() : DirectResourceFactoryBase() {}
~DirectResourceFactory() override {}
DirectResource* newResource_(Heap* heap, s32 alignment) override
{
return new (heap, alignment) T;
}
};
} // namespace sead
#endif // SEAD_RESOURCE_H_