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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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287 lines
7 KiB
C++
287 lines
7 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadMathPolicies.h>
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#include <math/seadQuat.h>
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#include <math/seadVector.h>
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namespace sead
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{
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template <typename T>
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class Matrix22;
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template <typename T>
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class Matrix33;
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template <typename T>
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class Matrix34;
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template <typename T>
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class Matrix44;
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template <typename T>
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class Matrix22 : public Policies<T>::Mtx22Base
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{
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private:
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using Self = Matrix22<T>;
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public:
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Matrix22() {}
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Matrix22(const Self& n) = default;
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Matrix22(T a00, T a01, T a10, T a11);
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T operator()(s32 i, s32 j) const;
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T& operator()(s32 i, s32 j);
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Self& operator=(const Self& n);
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void makeIdentity();
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void makeZero();
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void setInverse(const Self& n);
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void setInverseTranspose(const Self& n);
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void setMul(const Self& a, const Self& b);
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void setTranspose(const Self& n);
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void transpose();
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static const Matrix22 zero;
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static const Matrix22 ident;
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};
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template <typename T>
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class Matrix33 : public Policies<T>::Mtx33Base
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{
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private:
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using Self = Matrix33<T>;
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using Mtx34 = Matrix34<T>;
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using Vec3 = Vector3<T>;
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public:
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Matrix33() {}
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Matrix33(const Self& n) = default;
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Matrix33(T a00, T a01, T a02, T a10, T a11, T a12, T a20, T a21, T a22);
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Matrix33(const Mtx34& mtx34);
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T operator()(s32 i, s32 j) const;
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T& operator()(s32 i, s32 j);
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Self& operator=(const Self& n);
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void makeIdentity();
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void makeZero();
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void setInverse(const Self& n);
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void setInverseTranspose(const Self& n);
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void setMul(const Self& a, const Self& b);
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void setMul(const Mtx34& a, const Self& b);
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void setMul(const Self& a, const Mtx34& b);
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void setTranspose(const Self& n);
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void transpose();
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void fromQuat(const Quat<T>& q);
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void makeR(const Vec3& r);
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void makeRIdx(u32 xr, u32 yr, u32 zr);
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void makeRzxyIdx(u32 xr, u32 yr, u32 zr);
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void makeS(const Vec3& s);
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void makeS(T x, T y, T z);
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void makeSR(const Vec3& s, const Vec3& r);
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void makeSRIdx(const Vec3& s, const Vector3<u32>& r);
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void makeSRzxyIdx(const Vec3& s, const Vector3<u32>& r);
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void toQuat(Quat<T>& q) const;
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static const Matrix33 zero;
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static const Matrix33 ident;
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};
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template <typename T>
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class Matrix34 : public Policies<T>::Mtx34Base
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{
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private:
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using Self = Matrix34<T>;
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using Mtx33 = Matrix33<T>;
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using Mtx44 = Matrix44<T>;
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using Vec3 = Vector3<T>;
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using Vec4 = Vector4<T>;
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public:
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Matrix34() {}
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Matrix34(const Self& n) = default;
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Matrix34(T _00, T _01, T _02, T _03, T _10, T _11, T _12, T _13, T _20, T _21, T _22, T _23);
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Matrix34(const Mtx33& mtx33, const Vec3& t = Vec3::zero);
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Matrix34(const Mtx44& mtx44);
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T operator()(s32 i, s32 j) const;
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T& operator()(s32 i, s32 j);
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Self& operator=(const Self& n);
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void makeIdentity();
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void makeZero();
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void setInverse(const Self& n);
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void setInverse33(const Self& n);
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void setInverseTranspose(const Self& n);
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void setMul(const Self& a, const Self& b);
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void setMul(const Mtx33& a, const Self& b);
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void setTranspose(const Self& n);
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void transpose();
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void fromQuat(const Quat<T>& q);
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void makeQT(const Quat<T>& q, const Vec3& t);
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void makeR(const Vec3& r);
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void makeRIdx(u32 xr, u32 yr, u32 zr);
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void makeRT(const Vec3& r, const Vec3& t);
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void makeRTIdx(const Vector3<u32>& r, const Vec3& t);
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void makeRzxyIdx(u32 xr, u32 yr, u32 zr);
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void makeRzxyTIdx(const Vector3<u32>& r, const Vec3& t);
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void makeS(const Vec3& s);
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void makeS(T x, T y, T z);
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void makeSR(const Vec3& s, const Vec3& r);
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void makeSRIdx(const Vec3& s, const Vector3<u32>& r);
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void makeSRT(const Vec3& s, const Vec3& r, const Vec3& t);
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void makeSRTIdx(const Vec3& s, const Vector3<u32>& r, const Vec3& t);
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void makeSRzxyIdx(const Vec3& s, const Vector3<u32>& r);
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void makeSRzxyTIdx(const Vec3& s, const Vector3<u32>& r, const Vec3& t);
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void makeST(const Vec3& s, const Vec3& t);
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void makeT(const Vec3& t);
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void makeT(T x, T y, T z);
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void toQuat(Quat<T>& q) const;
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void getBase(Vec3& o, s32 axis) const;
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void getRow(Vec4& o, s32 row) const;
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void getTranslation(Vec3& o) const;
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void getRotation(Vec3& o) const;
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void scaleAllElements(T s);
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void scaleBases(T sx, T sy, T sz);
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void setBase(s32 axis, const Vec3& v);
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void setRow(s32 row, const Vec4& v);
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void setTranslation(const Vec3& t);
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void setTranslation(T x, T y, T z);
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static const Matrix34 zero;
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static const Matrix34 ident;
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};
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template <typename T>
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class Matrix44 : public Policies<T>::Mtx44Base
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{
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private:
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using Self = Matrix44<T>;
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using Mtx33 = Matrix33<T>;
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using Mtx34 = Matrix34<T>;
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using Vec3 = Vector3<T>;
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using Vec4 = Vector4<T>;
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public:
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Matrix44() {}
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Matrix44(const Self& n) = default;
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Matrix44(T _00, T _01, T _02, T _03, T _10, T _11, T _12, T _13, T _20, T _21, T _22, T _23,
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T _30, T _31, T _32, T _33);
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Matrix44(const Mtx33& mtx33, const Vec3& t = Vec3::zero, const Vec4& vw = Vec4::ew);
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Matrix44(const Mtx34& mtx34, const Vec4& vw = Vec4::ew);
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T operator()(s32 i, s32 j) const;
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T& operator()(s32 i, s32 j);
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Self& operator=(const Self& n);
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void makeIdentity();
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void makeZero();
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void setInverse(const Self& n);
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void setInverseTranspose(const Self& n);
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void setMul(const Self& a, const Self& b);
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void setMul(const Mtx34& a, const Self& b);
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void setMul(const Self& a, const Mtx34& b);
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void setTranspose(const Self& n);
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void transpose();
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void fromQuat(const Quat<T>& q);
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void makeR(const Vec3& r);
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void makeRIdx(u32 xr, u32 yr, u32 zr);
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void makeRzxyIdx(u32 xr, u32 yr, u32 zr);
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void toQuat(Quat<T>& q) const;
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void getCol(Vec4& o, s32 axis) const;
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void getRow(Vec4& o, s32 row) const;
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void scaleAllElements(T s);
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void scaleBases(T sx, T sy, T sz, T sw);
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void setCol(s32 axis, const Vec4& v);
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void setRow(s32 row, const Vec4& v);
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static const Matrix44 zero;
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static const Matrix44 ident;
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};
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typedef Matrix22<f32> Matrix22f;
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typedef Matrix33<f32> Matrix33f;
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typedef Matrix34<f32> Matrix34f;
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typedef Matrix44<f32> Matrix44f;
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typedef Matrix34<f32> Matrixf;
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template <>
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const Matrix22f Matrix22f::zero;
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template <>
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const Matrix22f Matrix22f::ident;
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template <>
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const Matrix33f Matrix33f::zero;
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template <>
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const Matrix33f Matrix33f::ident;
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template <>
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const Matrix34f Matrix34f::zero;
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template <>
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const Matrix34f Matrix34f::ident;
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template <>
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const Matrix44f Matrix44f::zero;
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template <>
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const Matrix44f Matrix44f::ident;
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template <>
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const Matrix22<f64> Matrix22<f64>::zero;
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template <>
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const Matrix22<f64> Matrix22<f64>::ident;
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template <>
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const Matrix33<f64> Matrix33<f64>::zero;
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template <>
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const Matrix33<f64> Matrix33<f64>::ident;
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template <>
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const Matrix34<f64> Matrix34<f64>::zero;
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template <>
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const Matrix34<f64> Matrix34<f64>::ident;
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template <>
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const Matrix44<f64> Matrix44<f64>::zero;
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template <>
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const Matrix44<f64> Matrix44<f64>::ident;
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} // namespace sead
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#define SEAD_MATH_MATRIX_H_
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#include <math/seadMatrix.hpp>
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#undef SEAD_MATH_MATRIX_H_
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