SuperMarioOdysseyOnline/include/sead/filedevice/seadArchiveFileDevice.h

56 lines
2.4 KiB
C++

#pragma once
#include "filedevice/seadFileDevice.h"
namespace sead
{
class ArchiveRes;
class ArchiveFileDevice : public FileDevice
{
SEAD_RTTI_OVERRIDE(ArchiveFileDevice, FileDevice)
public:
explicit ArchiveFileDevice(ArchiveRes* archive_res);
~ArchiveFileDevice() override = default;
u8* tryLoadWithEntryID(s32 id, LoadArg& arg);
FileDevice* tryOpenWithEntryID(FileHandle* handle, s32 id, FileOpenFlag flag, u32 div_size);
s32 tryConvertPathToEntryID(const SafeString& path);
bool setCurrentDirectory(const SafeString& dir);
protected:
struct ArchiveFileHandle;
bool doIsAvailable_() const override { return true; }
u8* doLoad_(LoadArg& arg) override;
FileDevice* doOpen_(FileHandle* handle, const SafeString& path, FileOpenFlag flag) override;
bool doClose_(FileHandle* handle) override;
bool doFlush_(FileHandle* handle) override;
bool doRemove_(const SafeString& str) override;
bool doRead_(u32* bytesRead, FileHandle* handle, u8* outBuffer, u32 bytesToRead) override;
bool doWrite_(u32*, FileHandle*, const u8*, u32) override { return false; }
bool doSeek_(FileHandle* handle, s32 offset, SeekOrigin origin) override;
bool doGetCurrentSeekPos_(u32* seekPos, FileHandle* handle) override;
bool doGetFileSize_(u32* fileSize, const SafeString& path) override;
bool doGetFileSize_(u32* fileSize, FileHandle* handle) override;
bool doIsExistFile_(bool* exists, const SafeString& path) override;
bool doIsExistDirectory_(bool* exists, const SafeString& path) override;
FileDevice* doOpenDirectory_(DirectoryHandle* handle, const SafeString& path) override;
bool doCloseDirectory_(DirectoryHandle* handle) override;
bool doReadDirectory_(u32* entriesRead, DirectoryHandle* handle, DirectoryEntry* entry,
u32 entriesToRead) override;
bool doMakeDirectory_(const SafeString& path, u32 u_32) override;
s32 doGetLastRawError_() const override;
virtual u8* doLoadWithEntryID_(s32 id, LoadArg& arg);
virtual FileDevice* doOpenWithEntryID_(FileHandle* handle, s32 id, FileOpenFlag flag);
virtual s32 doConvertPathToEntryID_(const SafeString& path);
virtual bool doSetCurrentDirectory_(const SafeString& path);
ArchiveFileHandle* getArchiveFileHandle_(FileHandle* handle) const;
ArchiveFileHandle* constructArchiveFileHandle_(FileHandle* handle) const;
ArchiveRes* mArchive;
};
} // namespace sead