SuperMarioOdysseyOnline/include/sead/devenv/seadGameConfig.h

25 lines
442 B
C++

#pragma once
#include "heap/seadDisposer.h"
#include "hostio/seadHostIONode.h"
#include "prim/seadSafeString.h"
namespace sead
{
class GameConfig : public hostio::Node
{
SEAD_SINGLETON_DISPOSER(GameConfig)
GameConfig();
virtual ~GameConfig();
static const SafeString cNodeName;
protected:
struct FileWriteCallback
{
virtual ~FileWriteCallback();
virtual void save();
};
};
} // namespace sead