SuperMarioOdysseyOnline/include/game/HakoniwaSequence/HakoniwaSequence.h

101 lines
3.5 KiB
C++

#pragma once
#include "types.h"
#include "al/scene/Scene.h"
#include "al/audio/AudioDirector.h"
#include "al/layout/LayoutKit.h"
#include "al/layout/LayoutInitInfo.h"
#include "al/sequence/Sequence.h"
#include "al/sequence/SequenceInitInfo.h"
#include "al/gamepad/util.h"
#include "game/StageScene/StageScene.h"
#include "game/WorldList/WorldResourceLoader.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "HakoniwaStateDeleteScene.h"
#include "HakoniwaStateDemoOpening.h"
#include "HakoniwaStateDemoEnding.h"
#include "HakoniwaStateDemoWorldWarp.h"
#include "HakoniwaStateSimpleDemo.h"
#include "HakoniwaStateBootLoadData.h"
namespace al
{
class WipeHolder;
class ScreenCaptureExecutor;
class BootLayout;
} // namespace al
class HakoniwaSequence : public al::Sequence {
public:
HakoniwaSequence(const char *);
bool isDisposable(void);
void updatePadSystem(void);
void destroySceneHeap(bool);
void init(al::SequenceInitInfo const &);
void initSystem(void);
void update(void);
bool isEnableSave(void);
void drawMain(void);
al::Scene *getCurrentScene(void) const; // {return this->curScene}
void* qword20;
void* qword28;
void* qword30;
void* qword38;
void* qword40;
void* qword48;
void* qword50;
void* qword58;
void* qword60;
void* qword68;
void* qword70;
void* qword78;
void* qword80;
void* qword88;
al::AudioDirector *mAudioDirector; // 0x90
void *qword98;
void *qwordA0;
void *qwordA8;
al::Scene *curScene; // 0xB0
GameDataHolderAccessor mGameDataHolder; // 0xB8
al::GamePadSystem *mGamepadSys; // 0xC0
HakoniwaStateDemoOpening *mDemoOpening; // 0xC8
HakoniwaStateDemoEnding *mDemoEnding; // 0xD0
HakoniwaStateDemoWorldWarp *mDemoWorldWarp; // 0xD8
HakoniwaStateSimpleDemo *mSimpleDemo; // 0xE0
HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
al::LayoutKit* mLytKit; // 0xF8
// al::initSceneCreator(al::IUseSceneCreator *,al::SequenceInitInfo const&,al::GameDataHolderBase *,al::AudioDirector *,al::ScreenCaptureExecutor *,alSceneFunction::SceneFactory *) .text 00000000009F2270 0000007C 00000050 FFFFFFFFFFFFFFF8 R . . . B . .
// undefined * * field_0x0;
// undefined padding_120[0x120];
// al::Scene * curScene;
// undefined padding_8[0x8];
// al::AudioDirector * field_0x90;
// undefined padding_24[0x24];
// StageScene * stageScene;
// GameDataHolderAccessor *gameDataHolder;
// undefined padding_024[0x24];
// HakoniwaStateDemoWorldWarp * stateDemoWorldWarp;
// undefined padding_192[0x192];
// int nextScenarioNo;
// undefined padding_12[0x12];
// al::WipeHolder * field_0x1b0;
// undefined padding_0024[0x24];
// long * field_0x1d0;
// undefined padding_48[0x48];
// WorldResourceLoader * worldResourceLoader;
// undefined padding_0x16[0x16];
// undefined * field_0x220;
// undefined padding_0x144[0x144];
// undefined * field_0x2b8;
// undefined padding_0x160[0x160];
// undefined8 field_0x360;
};