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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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91 lines
2 KiB
C++
91 lines
2 KiB
C++
#ifndef SEAD_FRAMEWORK_H_
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#define SEAD_FRAMEWORK_H_
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//#include <framework/seadMethodTreeMgr.h>
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#include <framework/seadTaskBase.h>
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//#include <framework/seadTaskMgr.h>
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//#include <gfx/seadFrameBuffer.h>
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//#include <heap/seadArena.h>
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//#include <heap/seadHeap.h>
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#include <hostio/seadHostIOMgr.h>
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#include <prim/seadDelegateEventSlot.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include <time/seadTickSpan.h>
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namespace sead
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{
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class Arena;
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class FrameBuffer;
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class Heap;
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class LogicalFrameBuffer;
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class MethodTreeMgr;
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class TaskMgr;
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class Framework
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{
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SEAD_RTTI_BASE(Framework)
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public:
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struct CreateSystemTaskArg
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{
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inline CreateSystemTaskArg();
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HostIOMgr::Parameter* hostio_parameter;
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TickSpan infloop_detection_span;
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};
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struct InitializeArg
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{
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InitializeArg();
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u32 heap_size;
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Arena* arena;
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};
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struct RunArg
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{
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RunArg();
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u32 prepare_stack_size;
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s32 prepare_priority;
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};
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enum ProcessPriority
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{
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cProcessPriority_Idle = 0,
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cProcessPriority_Normal = 1,
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cProcessPriority_High = 2,
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cProcessPriority_RealTime = 3
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};
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public:
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Framework();
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virtual ~Framework();
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virtual void run(Heap*, const TaskBase::CreateArg&, const RunArg&);
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virtual void createSystemTasks(TaskBase*, const CreateSystemTaskArg&);
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virtual FrameBuffer* getMethodFrameBuffer(s32) const = 0;
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virtual LogicalFrameBuffer* getMethodLogicalFrameBuffer(s32) const;
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virtual bool setProcessPriority(ProcessPriority);
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virtual void reserveReset(void*);
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virtual void initRun_(Heap*);
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virtual void runImpl_();
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virtual MethodTreeMgr* createMethodTreeMgr_(Heap*) = 0;
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virtual void procReset_();
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MethodTreeMgr* getMethodTreeMgr() const { return mMethodTreeMgr; }
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typedef DelegateEvent<void*> ResetEvent;
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bool mReserveReset;
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void* mResetParameter;
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ResetEvent mResetEvent;
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TaskMgr* mTaskMgr;
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MethodTreeMgr* mMethodTreeMgr;
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Heap* mMethodTreeMgrHeap;
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};
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} // namespace sead
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#endif // SEAD_FRAMEWORK_H_
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