mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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377 lines
11 KiB
C++
377 lines
11 KiB
C++
#ifndef SEAD_PTR_ARRAY_H_
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#define SEAD_PTR_ARRAY_H_
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#include <algorithm>
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#include <basis/seadRawPrint.h>
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#include <basis/seadTypes.h>
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#include <prim/seadMemUtil.h>
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#include <random/seadRandom.h>
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namespace sead
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{
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class Heap;
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class Random;
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class PtrArrayImpl
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{
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public:
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PtrArrayImpl() = default;
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PtrArrayImpl(s32 ptrNumMax, void* buf) { setBuffer(ptrNumMax, buf); }
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void setBuffer(s32 ptrNumMax, void* buf);
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void allocBuffer(s32 ptrNumMax, Heap* heap, s32 alignment = sizeof(void*));
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bool tryAllocBuffer(s32 ptrNumMax, Heap* heap, s32 alignment = sizeof(void*));
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void freeBuffer();
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bool isBufferReady() const { return mPtrs != nullptr; }
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bool isEmpty() const { return mPtrNum == 0; }
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bool isFull() const { return mPtrNum >= mPtrNumMax; }
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s32 size() const { return mPtrNum; }
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s32 capacity() const { return mPtrNumMax; }
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void erase(s32 position) { erase(position, 1); }
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void erase(s32 position, s32 count);
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void clear() { mPtrNum = 0; }
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// TODO
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void resize(s32 size);
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// TODO
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void unsafeResize(s32 size);
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void swap(s32 pos1, s32 pos2)
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{
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auto* ptr = mPtrs[pos1];
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mPtrs[pos1] = mPtrs[pos2];
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mPtrs[pos2] = ptr;
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}
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void reverse();
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void shuffle()
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{
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Random random;
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shuffle(&random);
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}
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void shuffle(Random* random);
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protected:
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using CompareCallbackImpl = int (*)(const void* a, const void* b);
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void* at(s32 idx) const
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{
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if (u32(mPtrNum) <= u32(idx))
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{
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SEAD_ASSERT_MSG(false, "index exceeded [%d/%d]", idx, mPtrNum);
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return nullptr;
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}
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return mPtrs[idx];
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}
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void* unsafeAt(s32 idx) const { return mPtrs[idx]; }
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// XXX: should this use at()?
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void* front() const { return mPtrs[0]; }
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void* back() const { return mPtrs[mPtrNum - 1]; }
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void pushBack(void* ptr)
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{
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if (isFull())
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{
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SEAD_ASSERT_MSG(false, "list is full.");
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return;
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}
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// Simplest insert case, so this is implemented directly without using insert().
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mPtrs[mPtrNum] = ptr;
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++mPtrNum;
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}
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void pushFront(void* ptr) { insert(0, ptr); }
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void* popBack() { return isEmpty() ? nullptr : mPtrs[--mPtrNum]; }
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void* popFront()
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{
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if (isEmpty())
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return nullptr;
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void* result = mPtrs[0];
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erase(0);
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return result;
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}
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void replace(s32 idx, void* ptr) { mPtrs[idx] = ptr; }
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void* find(const void* ptr, CompareCallbackImpl cmp) const
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{
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for (s32 i = 0; i < mPtrNum; ++i)
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{
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if (cmp(mPtrs[i], ptr) == 0)
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return mPtrs[i];
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}
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return nullptr;
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}
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s32 search(const void* ptr, CompareCallbackImpl cmp) const
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{
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for (s32 i = 0; i < mPtrNum; ++i)
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{
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if (cmp(mPtrs[i], ptr) == 0)
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return i;
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}
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return -1;
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}
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bool equal(const PtrArrayImpl& other, CompareCallbackImpl cmp) const
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{
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if (mPtrNum != other.mPtrNum)
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return false;
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for (s32 i = 0; i < mPtrNum; ++i)
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{
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if (cmp(mPtrs[i], other.mPtrs[i]) != 0)
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return false;
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}
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return true;
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}
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s32 indexOf(const void* ptr) const
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{
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for (s32 i = 0; i < mPtrNum; ++i)
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{
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if (mPtrs[i] == ptr)
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return i;
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}
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return -1;
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}
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void createVacancy(s32 pos, s32 count)
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{
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if (mPtrNum <= pos)
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return;
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MemUtil::copyOverlap(mPtrs + pos + count, mPtrs + pos,
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s32(sizeof(void*)) * (mPtrNum - pos));
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}
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void insert(s32 idx, void* ptr);
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void insertArray(s32 idx, void* array, s32 array_length, s32 elem_size);
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bool checkInsert(s32 idx, s32 num);
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template <typename T, typename Compare>
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void sort_(Compare cmp)
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{
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// Note: Nintendo did not use <algorithm>
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std::sort(mPtrs, mPtrs + size(), [&](const void* a, const void* b) {
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return cmp(static_cast<const T*>(a), static_cast<const T*>(b)) < 0;
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});
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}
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template <typename T, typename Compare>
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void heapSort_(Compare cmp)
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{
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// Note: Nintendo did not use <algorithm>
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const auto less_cmp = [&](const void* a, const void* b) {
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return cmp(static_cast<const T*>(a), static_cast<const T*>(b)) < 0;
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};
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std::make_heap(mPtrs, mPtrs + size(), less_cmp);
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std::sort_heap(mPtrs, mPtrs + size(), less_cmp);
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}
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void heapSort(CompareCallbackImpl cmp);
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s32 compare(const PtrArrayImpl& other, CompareCallbackImpl cmp) const;
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void uniq(CompareCallbackImpl cmp);
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s32 binarySearch(const void* ptr, CompareCallbackImpl cmp) const
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{
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if (mPtrNum == 0)
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return -1;
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s32 a = 0;
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s32 b = mPtrNum - 1;
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while (a < b)
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{
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const s32 m = (a + b) / 2;
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const s32 c = cmp(mPtrs[m], ptr);
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if (c == 0)
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return m;
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if (c < 0)
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a = m + 1;
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else
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b = m;
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}
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if (cmp(mPtrs[a], ptr) == 0)
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return a;
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return -1;
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}
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s32 mPtrNum = 0;
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s32 mPtrNumMax = 0;
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void** mPtrs = nullptr;
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};
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template <typename T>
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class PtrArray : public PtrArrayImpl
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{
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public:
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PtrArray() = default;
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PtrArray(s32 ptrNumMax, T** buf) : PtrArrayImpl(ptrNumMax, buf) {}
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T* at(s32 pos) const { return static_cast<T*>(PtrArrayImpl::at(pos)); }
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T* unsafeAt(s32 pos) const { return static_cast<T*>(PtrArrayImpl::unsafeAt(pos)); }
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T* operator()(s32 pos) const { return unsafeAt(pos); }
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T* operator[](s32 pos) const { return at(pos); }
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// XXX: Does this use at()?
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T* front() const { return at(0); }
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T* back() const { return at(mPtrNum - 1); }
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void pushBack(T* ptr) { PtrArrayImpl::pushBack(constCast(ptr)); }
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void pushFront(T* ptr) { PtrArrayImpl::pushFront(constCast(ptr)); }
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T* popBack() { return static_cast<T*>(PtrArrayImpl::popBack()); }
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T* popFront() { return static_cast<T*>(PtrArrayImpl::popFront()); }
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void insert(s32 pos, T* ptr) { PtrArrayImpl::insert(pos, constCast(ptr)); }
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void insert(s32 pos, T* array, s32 count)
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{
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// XXX: is this right?
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PtrArrayImpl::insertArray(pos, constCast(array), count, sizeof(T));
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}
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void replace(s32 pos, T* ptr) { PtrArrayImpl::replace(pos, constCast(ptr)); }
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s32 indexOf(const T* ptr) const { return PtrArrayImpl::indexOf(ptr); }
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using CompareCallback = s32 (*)(const T*, const T*);
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void sort() { sort(compareT); }
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void sort(CompareCallback cmp) { PtrArrayImpl::sort_<T>(cmp); }
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void heapSort() { heapSort(compareT); }
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void heapSort(CompareCallback cmp) { PtrArrayImpl::heapSort_<T>(cmp); }
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bool equal(const PtrArray& other, CompareCallback cmp) const
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{
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return PtrArrayImpl::equal(other, cmp);
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}
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s32 compare(const PtrArray& other, CompareCallback cmp) const
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{
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return PtrArrayImpl::compare(other, cmp);
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}
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T* find(const T* ptr) const
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{
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return PtrArrayImpl::find(ptr,
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[](const void* a, const void* b) { return a == b ? 0 : -1; });
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}
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T* find(const T* ptr, CompareCallback cmp) const { return PtrArrayImpl::find(ptr, cmp); }
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s32 search(const T* ptr) const
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{
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return PtrArrayImpl::search(ptr,
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[](const void* a, const void* b) { return a == b ? 0 : -1; });
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}
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s32 search(const T* ptr, CompareCallback cmp) const { return PtrArrayImpl::search(ptr, cmp); }
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s32 binarySearch(const T* ptr) const { return PtrArrayImpl::binarySearch(ptr, compareT); }
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s32 binarySearch(const T* ptr, CompareCallback cmp) const
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{
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return PtrArrayImpl::binarySearch(ptr, cmp);
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}
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bool operator==(const PtrArray& other) const { return equal(other, compareT); }
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bool operator!=(const PtrArray& other) const { return !(*this == other); }
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bool operator<(const PtrArray& other) const { return compare(other) < 0; }
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bool operator<=(const PtrArray& other) const { return compare(other) <= 0; }
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bool operator>(const PtrArray& other) const { return compare(other) > 0; }
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bool operator>=(const PtrArray& other) const { return compare(other) >= 0; }
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void uniq() { PtrArrayImpl::uniq(compareT); }
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void uniq(CompareCallback cmp) { PtrArrayImpl::uniq(cmp); }
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class iterator
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{
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public:
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iterator(T* const* pptr) : mPPtr{pptr} {}
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bool operator==(const iterator& other) const { return mPPtr == other.mPPtr; }
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bool operator!=(const iterator& other) const { return !(*this == other); }
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iterator& operator++()
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{
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++mPPtr;
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return *this;
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}
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T& operator*() const { return **mPPtr; }
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T* operator->() const { return *mPPtr; }
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private:
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T* const* mPPtr;
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};
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iterator begin() const { return iterator(data()); }
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iterator end() const { return iterator(data() + mPtrNum); }
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class constIterator
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{
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public:
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constIterator(const T* const* pptr) : mPPtr{pptr} {}
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bool operator==(const constIterator& other) const { return mPPtr == other.mPPtr; }
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bool operator!=(const constIterator& other) const { return !(*this == other); }
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constIterator& operator++()
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{
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++mPPtr;
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return *this;
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}
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const T& operator*() const { return **mPPtr; }
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const T* operator->() const { return *mPPtr; }
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private:
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const T* const* mPPtr;
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};
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constIterator constBegin() const { return constIterator(data()); }
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constIterator constEnd() const { return constIterator(data() + mPtrNum); }
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T** data() const { return reinterpret_cast<T**>(mPtrs); }
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T** dataBegin() const { return data(); }
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T** dataEnd() const { return data() + mPtrNum; }
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protected:
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static void* constCast(const T* ptr)
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{
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// Unfortunately, we need to cast away const because several PtrArrayImpl functions
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// only take void* even though the pointed-to object isn't actually modified.
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return static_cast<void*>(const_cast<std::remove_const_t<T>*>(ptr));
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}
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static int compareT(const void* a_, const void* b_)
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{
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const T* a = static_cast<const T*>(a_);
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const T* b = static_cast<const T*>(b_);
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if (*a < *b)
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return -1;
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if (*b < *a)
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return 1;
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return 0;
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}
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};
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template <typename T, s32 N>
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class FixedPtrArray : public PtrArray<T>
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{
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public:
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FixedPtrArray() : PtrArray<T>(N, mWork) {}
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// These do not make sense for a *fixed* array.
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void setBuffer(s32 ptrNumMax, void* buf) = delete;
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void allocBuffer(s32 ptrNumMax, Heap* heap, s32 alignment = sizeof(void*)) = delete;
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bool tryAllocBuffer(s32 ptrNumMax, Heap* heap, s32 alignment = sizeof(void*)) = delete;
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void freeBuffer() = delete;
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private:
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// Nintendo uses an untyped u8[N*sizeof(void*)] buffer. That is undefined behavior,
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// so we will not do that.
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T* mWork[N];
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};
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} // namespace sead
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#endif // SEAD_PTR_ARRAY_H_
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