mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
d3b1935899
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
242 lines
7.7 KiB
C++
242 lines
7.7 KiB
C++
#include "server/SocketClient.hpp"
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#include <cstdlib>
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#include <cstring>
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#include "SocketBase.hpp"
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#include "logger.hpp"
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#include "nn/result.h"
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#include "nn/socket.h"
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#include "packets/Packet.h"
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#include "types.h"
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nn::Result SocketClient::init(const char* ip, u16 port) {
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this->sock_ip = ip;
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this->port = port;
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in_addr hostAddress = { 0 };
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sockaddr serverAddress = { 0 };
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Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar());
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nn::nifm::Initialize();
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nn::nifm::SubmitNetworkRequest();
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while (nn::nifm::IsNetworkRequestOnHold()) { }
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// emulators (ryujinx) make this return false always, so skip it during init
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#ifndef EMU
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if (!nn::nifm::IsNetworkAvailable()) {
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Logger::log("Network Unavailable.\n");
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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this->socket_errno = nn::socket::GetLastErrno();
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return -1;
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}
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#endif
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if ((this->socket_log_socket = nn::socket::Socket(2, 1, 6)) < 0) {
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Logger::log("Socket Unavailable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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if (! this->stringToIPAddress(this->sock_ip, &hostAddress)) {
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Logger::log("IP address is invalid or hostname not resolveable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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serverAddress.address = hostAddress;
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serverAddress.port = nn::socket::InetHtons(this->port);
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serverAddress.family = 2;
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int sockOptValue = true;
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nn::socket::SetSockOpt(this->socket_log_socket, 6, TCP_NODELAY, &sockOptValue, sizeof(sockOptValue));
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nn::Result result;
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if((result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress))).isFailure()) {
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Logger::log("Socket Connection Failed!\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return result;
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}
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this->socket_log_state = SOCKET_LOG_CONNECTED;
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Logger::log("Socket fd: %d\n", socket_log_socket);
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return result;
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}
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bool SocketClient::SEND(Packet *packet) {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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return false;
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char* buffer = reinterpret_cast<char*>(packet);
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int valread = 0;
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if (packet->mType != PLAYERINF && packet->mType != HACKCAPINF)
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Logger::log("Sending packet: %s\n", packetNames[packet->mType]);
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if ((valread = nn::socket::Send(this->socket_log_socket, buffer, packet->mPacketSize + sizeof(Packet), 0) > 0)) {
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return true;
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} else {
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Logger::log("Failed to Fully Send Packet! Result: %d Type: %s Packet Size: %d\n", valread, packetNames[packet->mType], packet->mPacketSize);
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this->socket_errno = nn::socket::GetLastErrno();
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this->closeSocket();
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return false;
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}
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return true;
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}
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bool SocketClient::RECV() {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED) {
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Logger::log("Unable To Receive! Socket Not Connected.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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return false;
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}
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int headerSize = sizeof(Packet);
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char headerBuf[sizeof(Packet)] = {};
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int valread = 0;
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// read only the size of a header
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while(valread < headerSize) {
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int result = nn::socket::Recv(this->socket_log_socket, headerBuf + valread,
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headerSize - valread, this->sock_flags);
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this->socket_errno = nn::socket::GetLastErrno();
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if(result > 0) {
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valread += result;
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} else {
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if(this->socket_errno==11){
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return true;
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} else {
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Logger::log("Header Read Failed! Value: %d Total Read: %d\n", result, valread);
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this->closeSocket();
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return false;
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}
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}
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}
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if(valread > 0) {
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Packet* header = reinterpret_cast<Packet*>(headerBuf);
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int fullSize = header->mPacketSize + sizeof(Packet);
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if (header->mType > PacketType::UNKNOWN && header->mType < PacketType::End &&
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fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
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if (header->mType != PLAYERINF && header->mType != HACKCAPINF) {
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Logger::log("Received packet (from %02X%02X):", header->mUserID.data[0],
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header->mUserID.data[1]);
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Logger::disableName();
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Logger::log(" Size: %d", header->mPacketSize);
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Logger::log(" Type: %d", header->mType);
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if(packetNames[header->mType])
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Logger::log(" Type String: %s\n", packetNames[header->mType]);
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Logger::enableName();
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}
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char* packetBuf = (char*)malloc(fullSize);
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if (packetBuf) {
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memcpy(packetBuf, headerBuf, sizeof(Packet));
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while (valread < fullSize) {
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int result = nn::socket::Recv(this->socket_log_socket, packetBuf + valread,
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fullSize - valread, this->sock_flags);
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this->socket_errno = nn::socket::GetLastErrno();
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if (result > 0) {
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valread += result;
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} else {
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free(packetBuf);
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Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]);
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this->closeSocket();
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return false;
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}
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}
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Packet *packet = reinterpret_cast<Packet*>(packetBuf);
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if(mPacketQueue.size() < maxBufSize - 1) {
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mPacketQueue.pushBack(packet);
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} else {
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free(packetBuf);
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}
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}
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} else {
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Logger::log("Failed to aquire valid data! Packet Type: %d Full Packet Size %d valread size: %d", header->mType, fullSize, valread);
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}
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return true;
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} else { // if we error'd, close the socket
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Logger::log("valread was zero! Disconnecting.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->closeSocket();
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return false;
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}
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}
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// prints packet to debug logger
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void SocketClient::printPacket(Packet *packet) {
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packet->mUserID.print();
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Logger::log("Type: %s\n", packetNames[packet->mType]);
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switch (packet->mType)
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{
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case PacketType::PLAYERINF:
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Logger::log("Pos X: %f Pos Y: %f Pos Z: %f\n", ((PlayerInf*)packet)->playerPos.x, ((PlayerInf*)packet)->playerPos.y, ((PlayerInf*)packet)->playerPos.z);
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Logger::log("Rot X: %f Rot Y: %f Rot Z: %f\nRot W: %f\n", ((PlayerInf*)packet)->playerRot.x, ((PlayerInf*)packet)->playerRot.y, ((PlayerInf*)packet)->playerRot.z, ((PlayerInf*)packet)->playerRot.w);
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break;
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default:
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break;
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}
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}
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bool SocketClient::closeSocket() {
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Logger::log("Closing Socket.\n");
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bool result = false;
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if (!(result = SocketBase::closeSocket())) {
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Logger::log("Failed to close socket!\n");
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}
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return result;
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}
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bool SocketClient::stringToIPAddress(const char* str, in_addr* out) {
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// string to IPv4
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if (nn::socket::InetAton(str, out)) {
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return true;
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}
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// get IPs via DNS
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struct hostent *he = nn::socket::GetHostByName(str);
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if (! he) { return false; }
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// might give us multiple IP addresses, so pick the first one
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struct in_addr **addr_list = (struct in_addr **) he->h_addr_list;
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for (int i = 0 ; addr_list[i] != NULL ; i++) {
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*out = *addr_list[i];
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return true;
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}
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return false;
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}
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