mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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d3b1935899
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
#include <sys/types.h>
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#include "server/Client.hpp"
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#include "al/LiveActor/LiveActor.h"
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#include "al/actor/ActorInitInfo.h"
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#include "al/actor/Placement.h"
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#include "al/byaml/ByamlIter.h"
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#include "al/nerve/Nerve.h"
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#include "al/nerve/NerveExecutor.h"
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#include "al/nerve/NerveKeeper.h"
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#include "al/util.hpp"
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#include "al/util/ControllerUtil.h"
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#include "al/util/LiveActorUtil.h"
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#include "al/util/NerveUtil.h"
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#include "game/Actors/WorldEndBorderKeeper.h"
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#include "game/Layouts/CoinCounter.h"
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#include "game/Player/Actions/PlayerActionGroundMoveControl.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "game/Player/PlayerConst.h"
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#include "game/Player/States/PlayerStateRunHakoniwa.h"
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#include "game/StageScene/StageSceneStateOption.h"
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#include "game/StageScene/StageSceneStatePauseMenu.h"
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#include "game/StageScene/StageSceneStateServerConfig.hpp"
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#include "logger.hpp"
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#include "main.hpp"
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#include "al/byaml/writer/ByamlWriter.h"
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#include "math/seadVector.h"
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#include "rs/util/InputUtil.h"
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#include "sead/prim/seadSafeString.h"
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#include "server/hns/HideAndSeekMode.hpp"
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bool comboBtnHook(int port) {
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if (GameModeManager::instance()->isActive()) { // only switch to combo if any gamemode is active
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return !al::isPadHoldL(port) && al::isPadTriggerDown(port);
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} else {
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return al::isPadTriggerDown(port);
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}
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}
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void saveWriteHook(al::ByamlWriter* saveByml) {
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const char *serverIP = Client::getCurrentIP();
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const int serverPort = Client::getCurrentPort();
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if (serverIP) {
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saveByml->addString("ServerIP", serverIP);
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} else {
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saveByml->addString("ServerIP", "127.0.0.1");
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}
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if (serverPort) {
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saveByml->addInt("ServerPort", serverPort);
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} else {
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saveByml->addInt("ServerPort", 0);
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}
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saveByml->pop();
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}
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bool saveReadHook(int* padRumbleInt, al::ByamlIter const& saveByml, char const* padRumbleKey) {
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const char *serverIP = "";
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int serverPort = 0;
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if (al::tryGetByamlString(&serverIP, saveByml, "ServerIP")) {
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Client::setLastUsedIP(serverIP);
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}
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if (al::tryGetByamlS32(&serverPort, saveByml, "ServerPort")) {
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Client::setLastUsedPort(serverPort);
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}
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return al::tryGetByamlS32(padRumbleInt, saveByml, padRumbleKey);
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}
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bool registerShineToList(Shine* shineActor) {
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if (shineActor->shineId >= 0) {
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Client::tryRegisterShine(shineActor);
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}
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return al::isAlive(shineActor);
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}
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void overrideNerveHook(StageSceneStatePauseMenu* thisPtr, al::Nerve* nrvSet) {
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if (al::isPadHoldZL(-1)) {
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al::setNerve(thisPtr, &nrvStageSceneStatePauseMenuServerConfig);
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} else {
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al::setNerve(thisPtr, nrvSet);
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}
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}
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StageSceneStateServerConfig *sceneStateServerConfig = nullptr;
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void initStateHook(StageSceneStatePauseMenu *thisPtr, char const *stateName, al::Scene *host, al::LayoutInitInfo const &initInfo, FooterParts *footer,
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GameDataHolder *data, bool unkBool) {
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thisPtr->mStateOption =
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new StageSceneStateOption(stateName, host, initInfo, footer, data, unkBool);
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sceneStateServerConfig = new StageSceneStateServerConfig("ServerConfig", host, initInfo, footer, data, unkBool);
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}
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void initNerveStateHook(StageSceneStatePauseMenu* stateParent, StageSceneStateOption* stateOption,
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al::Nerve const* executingNerve, char const* stateName) {
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al::initNerveState(stateParent, stateOption, executingNerve, stateName);
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al::initNerveState(stateParent, sceneStateServerConfig, &nrvStageSceneStatePauseMenuServerConfig, "CustomNerveOverride");
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}
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// skips starting both coin counters
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void startCounterHook(CoinCounter* thisPtr) {
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if (!GameModeManager::instance()->isActive()) {
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thisPtr->tryStart();
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}
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}
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// Simple hook that can be used to override isModeE3 checks to enable/disable certain behaviors
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bool modeE3Hook() {
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return GameModeManager::instance()->isActive();
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}
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// Skips ending the play guide layout if a mode is active, since the mode would have already ended it
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void playGuideEndHook(al::SimpleLayoutAppearWaitEnd* thisPtr) {
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if (!GameModeManager::instance()->isActive()) {
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thisPtr->end();
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}
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}
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// Gravity Hooks
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void initHackCapHook(al::LiveActor *cappy) {
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al::initActorPoseTQGSV(cappy);
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}
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al::PlayerHolder* createTicketHook(StageScene* curScene) {
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// only creates custom gravity camera ticket if hide and seek mode is active
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if (GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) {
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al::CameraDirector* director = curScene->getCameraDirector();
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if (director) {
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if (director->mFactory) {
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al::CameraTicket* gravityCamera = director->createCameraFromFactory(
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"CameraPoserCustom", nullptr, 0, 5, sead::Matrix34f::ident);
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HideAndSeekMode* mode = GameModeManager::instance()->getMode<HideAndSeekMode>();
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mode->setCameraTicket(gravityCamera);
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}
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}
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}
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return al::getScenePlayerHolder(curScene);
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}
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bool borderPullBackHook(WorldEndBorderKeeper* thisPtr) {
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bool isFirstStep = al::isFirstStep(thisPtr);
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if (isFirstStep) {
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if (GameModeManager::instance()->isModeAndActive(GameMode::HIDEANDSEEK)) {
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HideAndSeekMode* mode = GameModeManager::instance()->getMode<HideAndSeekMode>();
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if (mode->isUseGravity()) {
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killMainPlayer(thisPtr->mActor);
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}
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}
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}
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return isFirstStep;
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}
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