mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-12-02 07:57:30 +00:00
179 lines
No EOL
8.1 KiB
C++
179 lines
No EOL
8.1 KiB
C++
#pragma once
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#include "al/scene/ISceneObj.h"
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#include "al/scene/SceneObjHolder.h"
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#include "game/SceneObjs/RouteGuideDirector.h"
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// temp header to cleanup SceneObjFactory
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namespace al {
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struct StageSyncCounter : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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}
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struct AmiiboNpcDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct BgmAnimeSyncDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CapManHeroDemoDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CapMessageDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CapMessageMoonNotifier : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CoinCollectHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CoinCollectWatcher : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct CollectBgmPlayer : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct EchoEmitterHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct ElectricWireCameraTicketHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct FukankunZoomObjHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct GrowPlantDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct GuidePosInfoHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct HintPhotoLayoutHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct HtmlViewerRequester : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct KidsModeLayoutAccessor : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct LoginLotteryDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct MoviePlayer : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct PaintObjHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct PlayerStartInfoHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct RandomItemSelector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct SceneEventNotifier : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct TalkNpcParamHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct TalkNpcSceneEventSwitcher : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct TestStageTimeDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct TimeBalloonDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct TsukkunTraceHolder : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct WipeHolderRequester : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct YoshiFruitWatcher : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct HelpAmiiboDirector : public al::ISceneObj {
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct QuestInfoHolder : public al::ISceneObj {
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QuestInfoHolder(int);
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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};
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struct RhyhtmInfoWatcher : public al::ISceneObj {
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RhyhtmInfoWatcher(const char*);
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virtual const char* getSceneObjName() override;
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virtual void initAfterPlacementSceneObj(al::ActorInitInfo const&) override;
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virtual void initSceneObj(void) override;
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}; |