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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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42 lines
No EOL
1.7 KiB
C++
42 lines
No EOL
1.7 KiB
C++
#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "types.h"
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namespace al {
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class PartsModel : public al::LiveActor {
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public:
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PartsModel(char const*);
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void endClipped() override;
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void calcAnim() override;
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void attackSensor(al::HitSensor*, al::HitSensor*) override;
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bool receiveMsg(al::SensorMsg const*, al::HitSensor*, al::HitSensor*) override;
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void initPartsDirect(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, sead::Vector3f const&, sead::Vector3f const&, sead::Vector3f const&, bool);
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void initPartsSuffix(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, sead::Matrix34f const*, bool);
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void initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, bool);
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void initPartsFixFile(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, char const*);
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void initPartsFixFileNoRegister(al::LiveActor*, al::ActorInitInfo const&, char const*,
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char const*, char const*);
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void updatePose();
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void offSyncAppearAndHide();
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void onSyncAppearAndHide();
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void *unkPtr1; // 0x108
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void* unkPtr2; // 0x110
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int unkInt1; // 0x118
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int unkInt2; // 0x11C
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int unkInt3; // 0x120
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int unkInt4; // 0x124
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int unkInt5; // 0x128
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int unkInt6; // 0x12C
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int unkInt7; // 0x130
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float unkFloat1; // 0x134
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float unkFloat2; // 0x138
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float unkFloat3; // 0x13C
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bool unkBool; // 0x140
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bool unkBool2; // 0x141
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bool unkBool3; // 0x142
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};
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} |