mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-28 22:23:05 +00:00
127 lines
No EOL
3.8 KiB
Text
127 lines
No EOL
3.8 KiB
Text
[version=100, target=main]
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//StageScene::control+18 BL stageSceneHook
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4C8DD0 BL stageInitHook // hook to the init of a stage to modify certain conditions (we also have access to SceneInitInfo)
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50F928 BL hakoniwaSequenceHook
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// hooks to start logger
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5359D8 BL tryInitSocket // GameSystem::init
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B59E28 B seadPrintHook // sead::system::print
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// Debug Stuff
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5359DC:
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MOV X0, X19 // move GameSystem to arg register
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BL setupDebugMenu
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50F258: // HakoniwaSequence::drawMain+80
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MOV X0, X19 // HakoniwaSequence
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MOV X1, SP // viewport
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MOV X2, X20 // drawContext
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BL drawMainHook
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// Main Stuff
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50E89C BL constructHook // HakoniwaSequence::init+1F4
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50EF2C: // HakoniwaSequence::init+884
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MOV X0, X19 // move HakoniwaSequence ptr to arg register
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BL threadInit
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41B4E4 BL setPlayerModel
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1B3F0C NOP // disables call to open HTML viewer during first time odyssey flight
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1F2A2C MOV W0, #1 // patches checkpoint system to always allow warping
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216FAC MOV W0, #0 // disables AppearSwitchTimer's camera switch
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// Puppet Actor Setup
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4B5E30 B ProjectActorFactory // patches actor factory ctor with custom matching factory
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4CA0E4 BL initPuppetActors
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// Shine Syncing
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// 1CF470 BL shineHook
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//Shine::get
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1D03EC MOV X1, X19
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1D03F4 BL sendShinePacket
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//Shine::getWithDemo
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1D1378 MOV X1, X19
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1D1380 BL sendShinePacket
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//Shine::exeWaitRequestDemo
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1D14C8 MOV X1, X19
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1D14D0 BL sendShinePacket
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//Shine::receiveMsg
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1D0188 MOV X1, X19
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1D0190 BL sendShinePacket
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//Shine::getDirect
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1CF124 MOV X1, X19
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1CF12C BL sendShinePacket
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1CEEDC BL registerShineToList
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// Amiibo Button Disabling
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577078: // rs::isHoldAmiiboMode
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MOV X0, #0
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RET
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577018: // rs::isTriggerAmiiboMode
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MOV X0, #0
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RET
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// Remap Snapshot to !L + Down
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577014 B comboBtnHook
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// Capture Syncing
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9CFB84 BL initObjHook
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// Save Data Edits
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5167D0: GameConfigData::write+D0
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B saveWriteHook
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5168F8: GameConfigData::read+124
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BL saveReadHook
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// WindowConfirm Edits
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99C758: // WindowConfirmWait:tryEnd+1C (Forces logic to ignore current nerve)
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NOP
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NOP
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// Coin Counter Changes
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20CA78 BL startCounterHook // starts coin counter if a gamemode is not active
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20CAA8 BL startCounterHook // starts purple coin counter if gamemode is not active
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// Other HUD Changes
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20CB4C BL modeE3Hook // PlayGuideMenuLyt at StageSceneStateLayout::start+140
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20CA5C BL modeE3Hook // MapMini::appearSlideIn at StageSceneStateLayout::start+50
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20D160 BL modeE3Hook // MapMini::end at StageSceneStateLayout::exeEnd+8C
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20D154 BL playGuideEndHook
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// Pause Menu Changes
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4EAEC4 B overrideNerveHook // makes any button on pause menu run a specific nerve
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4EA104 MOV W2, #5 // update state count to account for new custom state
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4EA1F0 BL initNerveStateHook // inits options nerve state and server config state
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4EA174 MOV X0, X20 // moves StageSceneStatePauseMenu to first arg
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4EA17C NOP // prevents first new of StageSceneStateOption
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4EA1A8 BL initStateHook // inits StageSceneStateOption and StageSceneStateServerConfig
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4EA1C0 NOP // prevents mStateOption ptr from being overriden
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// Gravity hooks
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455230 NOP // PlayerJointControlKeeper::update+C0 prevents PlayerJointControlGroundPose from updating
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4B5E30 B ProjectActorFactory // patches actor factory ctor with custom matching factory
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4BE628 B ProjectCameraPoserFactory // patches camera poser factory with custom matching factory
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4463D8 BL initHackCapHook
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4C9080 BL createTicketHook // hook to the init of a stage to create custom gravity camera ticket
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5C00B0 BL borderPullBackHook // hooks over isFirstStep in WorldEndBorderKeeper::exePullBack so we can kill the player if they reach the border of the map
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// 4E46BC NOP // removes call to setEnableData for one of the commonverticallists in the options menu, which makes all entries in the menu look the same
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8912B8 B drawTableHook
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// 891394 BL drawInitHook
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// 91328 BL updateInitHook |