SuperMarioOdysseyOnline/include/sead/framework/seadMethodTree.h

89 lines
2.0 KiB
C++

#ifndef SEAD_METHODTREE_H_
#define SEAD_METHODTREE_H_
#include <container/seadTreeNode.h>
#include <heap/seadDisposer.h>
#include <prim/seadBitFlag.h>
#include <prim/seadDelegate.h>
#include <prim/seadNamable.h>
#include <prim/seadRuntimeTypeInfo.h>
#include <prim/seadStorageFor.h>
namespace sead
{
class CriticalSection;
template <typename T, typename U>
class IDelegate2;
class MethodTreeNode : public IDisposer, public TTreeNode<MethodTreeNode*>, public INamable
{
SEAD_RTTI_BASE(MethodTreeNode)
public:
enum PauseFlag
{
cPause_None = 0,
cPause_Self = 1,
cPause_Child = 2,
cPause_Both = 3,
};
using PauseEventDelegate = IDelegate2<MethodTreeNode*, PauseFlag>;
// NON_MATCHING: stores for mPauseFlag, mPauseEventDelegate, mUserID
explicit MethodTreeNode(CriticalSection* cs) : TTreeNode(this)
{
mCriticalSection = cs;
mPauseEventDelegate = nullptr;
mUserID = nullptr;
mDelegateHolder.construct(sead::Delegate<MethodTreeNode>());
setPauseFlag(cPause_Both);
}
~MethodTreeNode() override { detachAll(); }
template <typename Delegate>
void bind(const Delegate& delegate, const char* name)
{
lock_();
mDelegateHolder.construct(delegate);
unlock_();
if (name)
setName(name);
}
void call();
void detachAll();
void pushBackChild(MethodTreeNode* node);
void pushFrontChild(MethodTreeNode* node);
void setPauseFlag(PauseFlag flag)
{
lock_();
if (mPauseEventDelegate)
mPauseEventDelegate->invoke(this, flag);
mPauseFlag = flag;
unlock_();
}
private:
void attachMutexRec_(CriticalSection* m) const;
void callRec_();
void lock_();
void unlock_();
StorageFor<sead::AnyDelegate> mDelegateHolder;
mutable CriticalSection* mCriticalSection;
[[maybe_unused]] u32 mPriority;
BitFlag32 mPauseFlag;
PauseEventDelegate* mPauseEventDelegate;
void* mUserID;
};
} // namespace sead
#endif // SEAD_METHODTREE_H_