SuperMarioOdysseyOnline/include/sead/framework/seadFramework.h

92 lines
2.0 KiB
C++

#ifndef SEAD_FRAMEWORK_H_
#define SEAD_FRAMEWORK_H_
//#include <framework/seadMethodTreeMgr.h>
#include <framework/seadTaskBase.h>
//#include <framework/seadTaskMgr.h>
//#include <gfx/seadFrameBuffer.h>
//#include <heap/seadArena.h>
//#include <heap/seadHeap.h>
#include <hostio/seadHostIOMgr.h>
#include <prim/seadDelegateEventSlot.h>
#include <prim/seadRuntimeTypeInfo.h>
#include <time/seadTickSpan.h>
namespace sead
{
class Arena;
class FrameBuffer;
class Heap;
class LogicalFrameBuffer;
class MethodTreeMgr;
class TaskMgr;
class Framework
{
SEAD_RTTI_BASE(Framework)
public:
struct CreateSystemTaskArg
{
inline CreateSystemTaskArg();
HostIOMgr::Parameter* hostio_parameter;
TickSpan infloop_detection_span;
};
struct InitializeArg
{
InitializeArg();
u32 heap_size;
Arena* arena;
};
struct RunArg
{
RunArg();
u32 prepare_stack_size;
s32 prepare_priority;
};
enum ProcessPriority
{
cProcessPriority_Idle = 0,
cProcessPriority_Normal = 1,
cProcessPriority_High = 2,
cProcessPriority_RealTime = 3
};
public:
Framework();
virtual ~Framework();
virtual void run(Heap*, const TaskBase::CreateArg&, const RunArg&);
virtual void createSystemTasks(TaskBase*, const CreateSystemTaskArg&);
virtual FrameBuffer* getMethodFrameBuffer(s32) const = 0;
virtual LogicalFrameBuffer* getMethodLogicalFrameBuffer(s32) const;
virtual bool setProcessPriority(ProcessPriority);
virtual void reserveReset(void*);
virtual void initRun_(Heap*);
virtual void runImpl_();
virtual MethodTreeMgr* createMethodTreeMgr_(Heap*) = 0;
virtual void procReset_();
MethodTreeMgr* getMethodTreeMgr() const { return mMethodTreeMgr; }
typedef DelegateEvent<void*> ResetEvent;
bool mReserveReset;
void* mResetParameter;
ResetEvent mResetEvent;
TaskMgr* mTaskMgr;
MethodTreeMgr* mMethodTreeMgr;
Heap* mMethodTreeMgrHeap;
};
} // namespace sead
#endif // SEAD_FRAMEWORK_H_