117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
#pragma once
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#include "al/scene/Scene.h"
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#include "game/StageScene/StageSceneLayout.h"
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#include "game/StageScene/StageSceneStatePauseMenu.h"
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namespace al {
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struct LayoutTextureRenderer;
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struct SimpleAudioUser;
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struct ParabolicPath;
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struct DemoSyncedEventKeeper;
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struct ChromakeyDrawer;
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struct WipeHolder;
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}
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class StageScene : public al::Scene
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{
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public:
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bool isPause() const;
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sead::FixedSafeString<0x40> mStageName;
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int field_130;
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struct StageSceneStateWorldMap *field_138;
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struct StageSceneStateShop *field_140;
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struct StageSceneStateSnapShot *field_148;
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struct StageSceneStateGetShine *field_150;
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struct StageSceneStateGetShineMain *field_158;
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struct StageSceneStateGetShineGrand *field_160;
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struct StageSceneStateCollectBgm *field_168;
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struct StageSceneStateCollectionList *field_170;
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struct StageSceneStateMiniGameRanking *field_178;
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struct StageSceneStatePauseMenu *field_180;
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struct StageSceneStateCloset *field_188;
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struct StageSceneStateSkipDemo *field_190;
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struct StageSceneStateCheckpointWarp *field_198;
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struct StageSceneStateCarryMeat *field_1A0;
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void *field_1A8;
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void *field_1B0;
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struct StageSceneStateMiss *field_1B8;
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struct StageSceneStateYukimaruRace *field_1C0;
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struct StageSceneStateYukimaruRaceTutorial *field_1C8;
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struct StageSceneStateRaceManRace *field_1D0;
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struct StageSceneStateRadicon *field_1D8;
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struct StageSceneStateScenarioCamera *field_1E0;
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struct StageSceneStateRecoverLife *field_1E8;
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struct StageSceneStateGetShineMainSandWorld *field_1F0;
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void *field_1F8;
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struct StageSceneStateWarp *field_200;
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void *field_208;
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struct ScenarioStartCameraHolder *field_210;
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sead::FixedSafeString<0x40> field_218;
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sead::FixedSafeString<0x40> field_270;
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void *qword2C8;
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GameDataHolderAccessor mHolder;
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void *qword2D8;
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al::LayoutTextureRenderer *qword2E0;
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struct PlayGuideSkip *qword2E8;
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struct CinemaCaption *qword2F0;
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StageSceneLayout *mSceneLayout;
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char field_300;
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char field_301;
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al::SimpleLayoutAppearWaitEnd *char308;
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al::SimpleLayoutAppearWaitEnd *field_310;
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al::SimpleLayoutAppearWaitEnd *field_318;
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struct ControllerGuideSnapShotCtrl *field_320;
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InputSeparator *field_328;
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al::WipeSimple *field_330;
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al::WipeHolder *field_338;
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void *field_340;
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al::WindowConfirm *field_348;
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struct MiniGameMenu *field_350;
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bool field_358;
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char gap359[15];
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char char368;
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struct MapLayout *field_370;
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al::SimpleLayoutAppearWaitEnd *field_378;
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al::LiveActorGroup *field_380;
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void *field_388;
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void *mKoopaLv1Actor;
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struct TimeBalloonNpc *mTimeBalloonNpc;
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struct ProjectItemDirector *field_3A0;
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struct Pyramid *field_3A8;
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void *field_3B0;
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al::Nerve *field_3B8;
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SceneAudioSystemPauseController *field_3C0;
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struct DemoSoundSynchronizer *mDemoSoundSynchronizer;
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al::SimpleAudioUser *mStageStartAtmosSe;
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al::SimpleAudioUser *mSePlayArea;
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al::SimpleAudioUser *mSnapShotCameraCtrlAudio;
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struct ProjectSeNamedList *field_3E8;
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void *field_3F0;
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struct TimeBalloonDirector *mTimeBalloonDirector;
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struct TimeBalloonSequenceInfo *mTimeBalloonSequenceInfo;
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void *qword408;
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void *qword410;
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sead::Vector3f qword418;
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sead::Vector3f qword424;
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void *qword430;
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int dword438;
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const al::LiveActor *field_440;
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al::ParabolicPath *field_448;
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al::LiveActor *field_450;
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void *qword458;
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int dword460;
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struct CollectBgmPlayer *qword468;
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struct CollectBgmRegister *qword470;
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struct BgmAnimeSyncDirector *qword478;
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al::DemoSyncedEventKeeper *field_480;
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void *field_488;
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int field_490;
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struct NpcEventDirector *qword498;
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al::ChromakeyDrawer *field_4A0;
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void *qword4A8;
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ProjectNfpDirector *qword4B0;
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void *qword4B8;
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};
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