SuperMarioOdysseyOnline/include/game/StageScene/StageScene.h

117 lines
4.2 KiB
C++

#pragma once
#include "al/scene/Scene.h"
#include "game/StageScene/StageSceneLayout.h"
#include "game/StageScene/StageSceneStatePauseMenu.h"
namespace al {
struct LayoutTextureRenderer;
struct SimpleAudioUser;
struct ParabolicPath;
struct DemoSyncedEventKeeper;
struct ChromakeyDrawer;
struct WipeHolder;
}
class StageScene : public al::Scene
{
public:
bool isPause() const;
sead::FixedSafeString<0x40> mStageName;
int field_130;
struct StageSceneStateWorldMap *field_138;
struct StageSceneStateShop *field_140;
struct StageSceneStateSnapShot *field_148;
struct StageSceneStateGetShine *field_150;
struct StageSceneStateGetShineMain *field_158;
struct StageSceneStateGetShineGrand *field_160;
struct StageSceneStateCollectBgm *field_168;
struct StageSceneStateCollectionList *field_170;
struct StageSceneStateMiniGameRanking *field_178;
struct StageSceneStatePauseMenu *field_180;
struct StageSceneStateCloset *field_188;
struct StageSceneStateSkipDemo *field_190;
struct StageSceneStateCheckpointWarp *field_198;
struct StageSceneStateCarryMeat *field_1A0;
void *field_1A8;
void *field_1B0;
struct StageSceneStateMiss *field_1B8;
struct StageSceneStateYukimaruRace *field_1C0;
struct StageSceneStateYukimaruRaceTutorial *field_1C8;
struct StageSceneStateRaceManRace *field_1D0;
struct StageSceneStateRadicon *field_1D8;
struct StageSceneStateScenarioCamera *field_1E0;
struct StageSceneStateRecoverLife *field_1E8;
struct StageSceneStateGetShineMainSandWorld *field_1F0;
void *field_1F8;
struct StageSceneStateWarp *field_200;
void *field_208;
struct ScenarioStartCameraHolder *field_210;
sead::FixedSafeString<0x40> field_218;
sead::FixedSafeString<0x40> field_270;
void *qword2C8;
GameDataHolderAccessor mHolder;
void *qword2D8;
al::LayoutTextureRenderer *qword2E0;
struct PlayGuideSkip *qword2E8;
struct CinemaCaption *qword2F0;
StageSceneLayout *mSceneLayout;
char field_300;
char field_301;
al::SimpleLayoutAppearWaitEnd *char308;
al::SimpleLayoutAppearWaitEnd *field_310;
al::SimpleLayoutAppearWaitEnd *field_318;
struct ControllerGuideSnapShotCtrl *field_320;
InputSeparator *field_328;
al::WipeSimple *field_330;
al::WipeHolder *field_338;
void *field_340;
al::WindowConfirm *field_348;
struct MiniGameMenu *field_350;
bool field_358;
char gap359[15];
char char368;
struct MapLayout *field_370;
al::SimpleLayoutAppearWaitEnd *field_378;
al::LiveActorGroup *field_380;
void *field_388;
void *mKoopaLv1Actor;
struct TimeBalloonNpc *mTimeBalloonNpc;
struct ProjectItemDirector *field_3A0;
struct Pyramid *field_3A8;
void *field_3B0;
al::Nerve *field_3B8;
SceneAudioSystemPauseController *field_3C0;
struct DemoSoundSynchronizer *mDemoSoundSynchronizer;
al::SimpleAudioUser *mStageStartAtmosSe;
al::SimpleAudioUser *mSePlayArea;
al::SimpleAudioUser *mSnapShotCameraCtrlAudio;
struct ProjectSeNamedList *field_3E8;
void *field_3F0;
struct TimeBalloonDirector *mTimeBalloonDirector;
struct TimeBalloonSequenceInfo *mTimeBalloonSequenceInfo;
void *qword408;
void *qword410;
sead::Vector3f qword418;
sead::Vector3f qword424;
void *qword430;
int dword438;
const al::LiveActor *field_440;
al::ParabolicPath *field_448;
al::LiveActor *field_450;
void *qword458;
int dword460;
struct CollectBgmPlayer *qword468;
struct CollectBgmRegister *qword470;
struct BgmAnimeSyncDirector *qword478;
al::DemoSyncedEventKeeper *field_480;
void *field_488;
int field_490;
struct NpcEventDirector *qword498;
al::ChromakeyDrawer *field_4A0;
void *qword4A8;
ProjectNfpDirector *qword4B0;
void *qword4B8;
};