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45 lines
No EOL
1.1 KiB
C++
45 lines
No EOL
1.1 KiB
C++
#pragma once
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#include "al/layout/LayoutActor.h"
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#include "al/util/NerveUtil.h"
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#include "al/util/LayoutUtil.h"
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#include "al/util/LiveActorUtil.h"
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#include "al/util/MathUtil.h"
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class PuppetActor;
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class NameTag : public al::LayoutActor {
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public:
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NameTag(PuppetActor*, const al::LayoutInitInfo&, float startDist, float endDist, const char *playerName);
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void appear(void) override;
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void control(void) override;
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void updateTrans(void);
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void update(void);
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void end(void);
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void setText(char const*);
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bool isNearPlayerActor(float) const;
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bool isVisible() const;
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const char *getCurrentState();
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void exeAppear(void);
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void exeWait(void);
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void exeEnd(void);
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void exeHide(void);
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PuppetActor *mPuppet; // 0x130
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const char *mPaneName; // 0x138
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float mStartDist; // 0x140
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float mEndDist; // 0x144
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float mNormalizedDist; // 0x148
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};
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namespace {
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NERVE_HEADER(NameTag, Appear)
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NERVE_HEADER(NameTag, Wait)
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NERVE_HEADER(NameTag, End)
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NERVE_HEADER(NameTag, Hide)
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} // namespace
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