SuperMarioOdysseyOnline/include/al/util/MathUtil.h

65 lines
2.0 KiB
C++

#pragma once
#include <sead/math/seadVector.h>
namespace al {
class LiveActor;
void normalize(sead::Vector3f*);
float normalize(float, float, float);
float normalize(signed int, signed int, signed int);
float easeIn(float);
float easeOut(float);
float easeInOut(float);
float modf(float, float);
int modi(int, int);
float sign(float);
int sign(int);
float squareIn(float);
float squareOut(float);
float powerIn(float, float);
float powerOut(float, float);
float lerpValue(float, float, float);
bool isNearZero(float, float);
bool isNearZero(sead::Vector3f const &, float);
template <typename T>
inline T clamp(T value, T min, T max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
}
float calcSpringDumperForce(float unk1, float unk2, float unk3, float unk4);
void separateVectorHV(sead::Vector3f*, sead::Vector3f*, const sead::Vector3f &,
const sead::Vector3f &);
bool tryNormalizeOrDirZ(sead::Vector3f *);
bool tryNormalizeOrDirZ(sead::Vector3f *, sead::Vector3f const&);
bool tryNormalizeOrZero(sead::Vector3f*, sead::Vector3f const&);
float calcAngleToTargetH(LiveActor const*,sead::Vector3f const&);
float calcAngleToTargetV(LiveActor const*,sead::Vector3f const&);
float calcAngleRadian(sead::Vector3f const&,sead::Vector3f const&);
float calcAngleDegree(sead::Vector3f const&,sead::Vector3f const&);
float calcAngleDegree(sead::Vector2f const&,sead::Vector2f const&);
float calcAngleOnPlaneRadian(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
float calcAngleOnPlaneDegree(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
float calcAngleOnPlaneDegreeOrZero(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
float calcAngleSignOnPlane(sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
bool tryCalcAngleDegree(float *,sead::Vector3f const&,sead::Vector3f const&);
bool tryCalcAngleOnPlaneDegree(float *,sead::Vector3f const&,sead::Vector3f const&,sead::Vector3f const&);
}; // namespace al