mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#include "SocketBase.hpp"
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#include <cstring>
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#include "nn/result.h"
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#include "types.h"
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SocketBase::SocketBase(const char *name)
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{
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strcpy(this->sockName, name);
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this->sock_flags = 0;
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}
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const char *SocketBase::getStateChar() {
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switch (this->socket_log_state)
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{
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case SOCKET_LOG_CONNECTED:
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return "Socket Connected";
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case SOCKET_LOG_UNAVAILABLE:
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return "Socket Unavailable";
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case SOCKET_LOG_UNINITIALIZED:
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return "Socket Unitialized";
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case SOCKET_LOG_DISCONNECTED:
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return "Socket Disconnected";
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default:
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return "Unknown State";
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}
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}
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u8 SocketBase::getLogState() {
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return this->socket_log_state;
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}
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void SocketBase::set_sock_flags(int flags) {
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this->sock_flags = flags;
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}
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s32 SocketBase::socket_log(const char* str)
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{
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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return -1;
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return nn::socket::Send(this->socket_log_socket, str, strlen(str), 0);
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}
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s32 SocketBase::socket_read_char(char *out) {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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return -2;
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char buf[0x1000];
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int valread = nn::socket::Recv(this->socket_log_socket, buf, sizeof(buf), this->sock_flags);
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if(valread > 0) {
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buf[valread] = '\0';
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}
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strncat(out, buf, valread);
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return valread;
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}
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s32 SocketBase::getSocket() {
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if(this->socket_log_state == SOCKET_LOG_CONNECTED) {
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return this->socket_log_socket;
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}else {
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return -1;
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}
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}
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bool SocketBase::closeSocket() {
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nn::Result result = nn::socket::Close(this->socket_log_socket);
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if (result.isSuccess()) {
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this->socket_log_state = SOCKET_LOG_DISCONNECTED;
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}
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return result.isSuccess();
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}
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