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21 lines
421 B
C++
21 lines
421 B
C++
#pragma once
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//#include "agl/DrawContext.h"
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#include "agl/RenderBuffer.h"
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namespace agl
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{
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struct DrawContext;
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} // namespace agl
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namespace al
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{
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class GameDrawInfo {
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public:
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agl::RenderBuffer *mFirstRenderBuffer; // 0x0
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agl::RenderBuffer *mSecondRenderBuffer; // 0x8
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bool unkBool; // 0x10
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agl::DrawContext *mDrawContext; // 0x18
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};
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} // namespace al
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