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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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50 lines
No EOL
1.8 KiB
C++
50 lines
No EOL
1.8 KiB
C++
#pragma once
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#include "PlayerAnimFrameCtrl.h"
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#include "PlayerModelHolder.h"
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#include "sead/prim/seadSafeString.hpp"
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class PlayerAnimator {
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public:
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void startAnim(const sead::SafeString &animName);
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void startSubAnim(const sead::SafeString &animName);
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void startSubAnimOnlyAir(const sead::SafeString &animName);
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void startUpperBodyAnimAndHeadVisKeep(const sead::SafeString &animName);
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void startAnimDead(void); // chooses one of the 5 death animations and starts that animation
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void endSubAnim(void);
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void updateAnimFrame(void);
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void clearUpperBodyAnim(void);
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bool isAnim(const sead::SafeString &animName) const;
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bool isSubAnim(sead::SafeString const &subAnimName) const;
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bool isSubAnimEnd(void) const;
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bool isUpperBodyAnimAttached(void) const;
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float getAnimFrame() const;
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float getAnimFrameMax() const;
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float getAnimFrameRate() const;
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float getSubAnimFrame() const;
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float getSubAnimFrameMax() const;
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float getBlendWeight(int index);
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void setAnimRate(float);
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void setAnimRateCommon(float);
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void setAnimFrame(float);
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void setAnimFrameCommon(float);
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void setSubAnimFrame(float);
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void setSubAnimRate(float);
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void setBlendWeight(float,float,float,float,float,float);
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void setModelAlpha(float);
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void setPartsAnimRate(float, char const*);
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void setPartsAnimFrame(float, char const*);
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PlayerModelHolder *mModelHolder; // 0x0
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al::LiveActor *mPlayerDeco; // 0x8
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void *unkPtr; // 0x10
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PlayerAnimFrameCtrl *mAnimFrameCtrl; // 0x18
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sead::SafeString curAnim; // 0x20
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unsigned char padding_78[0x78 - 0x30];
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sead::SafeString curSubAnim; //0x78
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}; |