SuperMarioOdysseyOnline/include/server/SocketClient.hpp
2022-06-16 14:33:18 -07:00

35 lines
No EOL
874 B
C++

#pragma once
#include "SocketBase.hpp"
#include "nn/result.h"
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
#include "sead/container/seadPtrArray.h"
#include "al/util.hpp"
#include "nn/account.h"
#include "syssocket/sockdefines.h"
#include "types.h"
#include "packets/Packet.h"
class SocketClient : public SocketBase {
public:
SocketClient(const char *name) : SocketBase(name) {
mPacketQueue = sead::PtrArray<Packet>();
mPacketQueue.tryAllocBuffer(maxBufSize, nullptr);
};
nn::Result init(const char * ip, u16 port) override;
bool SEND(Packet *packet);
bool RECV();
void printPacket(Packet* packet);
bool isConnected() {return socket_log_state == SOCKET_LOG_CONNECTED; }
sead::PtrArray<Packet> mPacketQueue;
private:
int maxBufSize = 100;
};