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36 lines
874 B
C++
36 lines
874 B
C++
#ifndef SEAD_PRIMITIVE_RENDERER_UTIL_H_
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#define SEAD_PRIMITIVE_RENDERER_UTIL_H_
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#include <basis/seadTypes.h>
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#include <gfx/seadColor.h>
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#include <math/seadVector.h>
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namespace sead
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{
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namespace PrimitiveRendererUtil
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{
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class Vertex
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{
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public:
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Vertex(const Vector3f& pos, const Vector2f& uv, const Color4f& color)
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: pos(pos), uv(uv), color(color)
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{
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}
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Vector3f pos;
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Vector2f uv;
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Color4f color;
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};
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void setQuadVertex(Vertex* vtx, u16* idx);
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void setLineVertex(Vertex* vtx, u16* idx);
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void setCubeVertex(Vertex* vtx, u16* idx);
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void setWireCubeVertex(Vertex* vtx, u16* idx);
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void setSphereVertex(Vertex* vtx, u16* idx, s32 x, s32 y);
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void setDiskVertex(Vertex* vtx, u16* idx, s32 div);
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void setCylinderVertex(Vertex* vtx, u16* idx, s32 div);
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} // namespace PrimitiveRendererUtil
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} // namespace sead
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#endif // SEAD_PRIMITIVE_RENDERER_UTIL_H_
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