mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/*
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* Copyright (c) 2020 The Starlight Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include <basis/seadTypes.h>
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namespace sead
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{
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class Color4f
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{
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public:
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Color4f() = default;
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Color4f(f32 r, f32 g, f32 b, f32 a) : r(r), g(g), b(b), a(a) {}
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static Color4f lerp(const Color4f& color1, const Color4f& color2, f32 t);
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void setLerp(const Color4f& color1, const Color4f& color2, f32 t);
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// This should actually be called setGammaCorrection...
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void setGammaCollection(const Color4f& value, f32 gamma);
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void adjustOverflow();
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Color4f& operator+=(const Color4f& rhs);
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Color4f& operator-=(const Color4f& rhs);
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Color4f& operator*=(const Color4f& rhs);
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Color4f& operator/=(const Color4f& rhs);
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Color4f& operator+=(f32 x);
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Color4f& operator-=(f32 x);
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Color4f& operator*=(f32 x);
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Color4f& operator/=(f32 x);
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friend Color4f operator+(const Color4f& lhs, const Color4f& rhs);
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friend Color4f operator-(const Color4f& lhs, const Color4f& rhs);
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friend Color4f operator*(const Color4f& lhs, const Color4f& rhs);
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friend Color4f operator/(const Color4f& lhs, const Color4f& rhs);
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friend Color4f operator+(const Color4f& lhs, f32 x);
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friend Color4f operator-(const Color4f& lhs, f32 x);
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friend Color4f operator*(const Color4f& lhs, f32 x);
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friend Color4f operator/(const Color4f& lhs, f32 x);
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friend bool operator==(const Color4f& lhs, const Color4f& rhs);
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f32 r = cElementMin;
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f32 g = cElementMin;
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f32 b = cElementMin;
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f32 a = cElementMax;
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static const f32 cElementMax;
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static const f32 cElementMin;
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static const Color4f cBlack;
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static const Color4f cGray;
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static const Color4f cWhite;
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static const Color4f cRed;
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static const Color4f cGreen;
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static const Color4f cBlue;
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static const Color4f cYellow;
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static const Color4f cMagenta;
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static const Color4f cCyan;
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};
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class Color4u8
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{
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public:
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Color4u8() = default;
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Color4u8(u8 r, u8 g, u8 b, u8 a) : a(a), b(b), g(g), r(r) {}
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static Color4u8 lerp(const Color4u8& color1, const Color4u8& color2, f32 t);
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void setf(f32 r, f32 g, f32 b, f32 a);
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void setLerp(const Color4u8& color1, const Color4u8& color2, f32 t);
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// This should actually be called setGammaCorrection...
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void setGammaCollection(const Color4u8& value, f32 gamma);
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Color4u8& operator+=(const Color4u8& rhs);
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Color4u8& operator-=(const Color4u8& rhs);
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Color4u8& operator*=(const Color4u8& rhs);
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Color4u8& operator/=(const Color4u8& rhs);
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Color4u8& operator|=(const Color4u8& rhs);
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Color4u8& operator&=(const Color4u8& rhs);
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Color4u8& operator+=(u8 x);
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Color4u8& operator-=(u8 x);
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Color4u8& operator*=(f32 x);
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Color4u8& operator/=(f32 x);
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Color4u8& operator|=(u8 x);
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Color4u8& operator&=(u8 x);
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friend Color4u8 operator+(const Color4u8& lhs, const Color4u8& rhs);
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friend Color4u8 operator-(const Color4u8& lhs, const Color4u8& rhs);
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friend Color4u8 operator*(const Color4u8& lhs, const Color4u8& rhs);
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friend Color4u8 operator/(const Color4u8& lhs, const Color4u8& rhs);
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friend Color4u8 operator+(const Color4u8& lhs, u8 x);
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friend Color4u8 operator-(const Color4u8& lhs, u8 x);
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friend Color4u8 operator*(const Color4u8& lhs, f32 x);
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friend Color4u8 operator/(const Color4u8& lhs, f32 x);
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friend Color4u8 operator&(const Color4u8& lhs, u8 x);
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friend Color4u8 operator|(const Color4u8& lhs, u8 x);
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friend bool operator==(const Color4u8& lhs, const Color4u8& rhs);
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u8 a;
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u8 b;
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u8 g;
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u8 r;
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static const u8 cElementMax;
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static const u8 cElementMin;
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static const Color4u8 cBlack;
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static const Color4u8 cGray;
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static const Color4u8 cWhite;
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static const Color4u8 cRed;
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static const Color4u8 cGreen;
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static const Color4u8 cBlue;
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static const Color4u8 cYellow;
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static const Color4u8 cMagenta;
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static const Color4u8 cCyan;
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private:
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template <typename Callable>
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Color4u8& apply_(Callable fn)
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{
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fn(&Color4u8::r);
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fn(&Color4u8::g);
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fn(&Color4u8::b);
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fn(&Color4u8::a);
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return *this;
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}
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};
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} // namespace sead
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