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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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55 lines
2.4 KiB
C++
55 lines
2.4 KiB
C++
#pragma once
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#include "filedevice/seadFileDevice.h"
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namespace sead
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{
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class ArchiveRes;
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class ArchiveFileDevice : public FileDevice
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{
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SEAD_RTTI_OVERRIDE(ArchiveFileDevice, FileDevice)
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public:
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explicit ArchiveFileDevice(ArchiveRes* archive_res);
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~ArchiveFileDevice() override = default;
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u8* tryLoadWithEntryID(s32 id, LoadArg& arg);
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FileDevice* tryOpenWithEntryID(FileHandle* handle, s32 id, FileOpenFlag flag, u32 div_size);
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s32 tryConvertPathToEntryID(const SafeString& path);
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bool setCurrentDirectory(const SafeString& dir);
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protected:
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struct ArchiveFileHandle;
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bool doIsAvailable_() const override { return true; }
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u8* doLoad_(LoadArg& arg) override;
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FileDevice* doOpen_(FileHandle* handle, const SafeString& path, FileOpenFlag flag) override;
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bool doClose_(FileHandle* handle) override;
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bool doFlush_(FileHandle* handle) override;
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bool doRemove_(const SafeString& str) override;
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bool doRead_(u32* bytesRead, FileHandle* handle, u8* outBuffer, u32 bytesToRead) override;
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bool doWrite_(u32*, FileHandle*, const u8*, u32) override { return false; }
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bool doSeek_(FileHandle* handle, s32 offset, SeekOrigin origin) override;
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bool doGetCurrentSeekPos_(u32* seekPos, FileHandle* handle) override;
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bool doGetFileSize_(u32* fileSize, const SafeString& path) override;
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bool doGetFileSize_(u32* fileSize, FileHandle* handle) override;
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bool doIsExistFile_(bool* exists, const SafeString& path) override;
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bool doIsExistDirectory_(bool* exists, const SafeString& path) override;
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FileDevice* doOpenDirectory_(DirectoryHandle* handle, const SafeString& path) override;
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bool doCloseDirectory_(DirectoryHandle* handle) override;
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bool doReadDirectory_(u32* entriesRead, DirectoryHandle* handle, DirectoryEntry* entry,
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u32 entriesToRead) override;
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bool doMakeDirectory_(const SafeString& path, u32 u_32) override;
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s32 doGetLastRawError_() const override;
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virtual u8* doLoadWithEntryID_(s32 id, LoadArg& arg);
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virtual FileDevice* doOpenWithEntryID_(FileHandle* handle, s32 id, FileOpenFlag flag);
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virtual s32 doConvertPathToEntryID_(const SafeString& path);
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virtual bool doSetCurrentDirectory_(const SafeString& path);
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ArchiveFileHandle* getArchiveFileHandle_(FileHandle* handle) const;
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ArchiveFileHandle* constructArchiveFileHandle_(FileHandle* handle) const;
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ArchiveRes* mArchive;
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};
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} // namespace sead
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