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15 lines
350 B
C++
15 lines
350 B
C++
#pragma once
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "game/System/GameSystemInfo.h"
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#include "types.h"
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namespace al {
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struct SceneInitInfo {
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al::GameSystemInfo * gameSysInfo;
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GameDataHolderAccessor gameDataHolder;
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undefined field_0x10[8];
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char *initStageName;
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u32 scenarioNo;
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};
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}
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