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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#pragma once
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#include <heap/seadHeap.h>
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#include <prim/seadSafeString.h>
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#include <resource/seadArchiveRes.h>
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#include <filedevice/seadArchiveFileDevice.h>
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#include "nn/g3d/g3d_ResFile.h"
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namespace al {
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class Resource {
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public:
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Resource(sead::SafeString const&);
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Resource(sead::SafeString const&, sead::ArchiveRes*);
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bool isExistFile(sead::SafeString const&) const;
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bool isExistByml(char const*) const;
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int getSize() const;
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int getEntryNum(sead::SafeString const&) const;
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const char *getEntryName(sead::BufferedSafeString*, sead::SafeString const&, unsigned int) const;
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void getFileSize(sead::SafeString const&) const;
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void getByml(sead::SafeString const&) const;
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void getFile(sead::SafeString const&) const;
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void tryGetByml(sead::SafeString const&) const;
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void getKcl(sead::SafeString const&) const;
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void tryGetKcl(sead::SafeString const&) const;
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void getPa(sead::SafeString const&) const;
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void tryGetPa(sead::SafeString const&) const;
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void getOtherFile(sead::SafeString const&) const;
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const char* getArchiveName() const;
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bool tryCreateResGraphicsFile(sead::SafeString const&, nn::g3d::ResFile*);
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void cleanupResGraphicsFile();
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sead::ArchiveRes* mArc; // 0x0
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sead::ArchiveFileDevice *mFileDevice; // 0x8
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sead::FixedSafeString<0x80> mArcName; // 0x10
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sead::Heap* mCurrentHeap; // 0xA8
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void *unkPtr; // 0xB0
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nn::g3d::ResFile *mResGfxFile; // 0xB8
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};
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} // namespace al
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static_assert(sizeof(al::Resource) == 0xC0, "al::Resource Size");
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