mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-28 14:13:04 +00:00
70 lines
No EOL
3.3 KiB
C++
70 lines
No EOL
3.3 KiB
C++
#pragma once
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#include "CameraPoserFactory.h"
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#include "al/factory/Factory.h"
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#include "cameras/CameraPoserCustom.h"
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class CameraPoserFollowLimit;
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class ScenarioStartCameraPoserSimpleZoom;
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class ScenarioStartCameraPoserRailMove;
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namespace al {
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class CameraPoserFix;
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class CameraPoserFixPoint;
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class CameraPoserRace;
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class CameraPoserRailMoveLookAt;
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class CameraPoserKinopioBrigade;
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class CameraPoserTalk;
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class CameraPoserRailMoveMovie;
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class CameraPoserBossBattle;
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class CameraPoserEntrance;
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class CameraPoserLookBoard;
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class CameraPoserLookDown;
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class CameraPoserSubjective;
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class CameraPoserTower;
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class KeyMoveCameraFix;
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class KeyMoveCameraRailMove;
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class KeyMoveCameraZoom;
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class CameraPoserFix;
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class CameraPoserFix;
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class CameraPoserFix;
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class CameraPoserFix;
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class CameraPoserFix;
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class CameraPoserFix;
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class CameraPoserFix;
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}
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// 0xE in size
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static al::NameToCreator<al::createCameraPoser> poserEntries[] = {
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{"制限付きフォロー", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
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{"制限付き平行", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
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{"2D平行", &al::createCameraPoserFunction<CameraPoserFollowLimit>},
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{"固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
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{"完全固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
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{"出入口専用固定", &al::createCameraPoserFunction<al::CameraPoserFix>},
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{"定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
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{"その場定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
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{"完全追従定点", &al::createCameraPoserFunction<al::CameraPoserFixPoint>},
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{"レース", &al::createCameraPoserFunction<al::CameraPoserRace>},
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{"レール移動", &al::createCameraPoserFunction<al::CameraPoserRailMoveLookAt>},
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{"キノピオ探検隊", &al::createCameraPoserFunction<al::CameraPoserKinopioBrigade>},
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{"会話用2点間", &al::createCameraPoserFunction<al::CameraPoserTalk>},
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{"映像撮影レール", &al::createCameraPoserFunction<al::CameraPoserRailMoveMovie>},
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// Custom Posers
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{"CameraPoserCustom", &cc::createCustomCameraPoser<cc::CameraPoserCustom>} // al::CameraPoserFollowSimple
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};
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// 0xB in size
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static al::NameToCreator<al::createCameraPoser> poserEntries2[] = {
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{"ボス戦カメラ", &al::createCameraPoserFunction<al::CameraPoserBossBattle>},
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{"スタート", &al::createCameraPoserFunction<al::CameraPoserEntrance>},
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{"看板用2点間", &al::createCameraPoserFunction<al::CameraPoserLookBoard>},
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{"見下ろし", &al::createCameraPoserFunction<al::CameraPoserLookDown>},
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{"主観", &al::createCameraPoserFunction<al::CameraPoserSubjective>},
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{"塔", &al::createCameraPoserFunction<al::CameraPoserTower>},
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{"キー移動固定", &al::createCameraPoserFunction<al::KeyMoveCameraFix>},
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{"キー移動レール移動", &al::createCameraPoserFunction<al::KeyMoveCameraRailMove>},
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{"キー移動ズーム", &al::createCameraPoserFunction<al::KeyMoveCameraZoom>},
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{"シナリオ紹介シンプルズームカメラ", &al::createCameraPoserFunction<ScenarioStartCameraPoserSimpleZoom>},
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{"シナリオ紹介レール移動カメラ", &al::createCameraPoserFunction<ScenarioStartCameraPoserRailMove>},
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}; |