mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 04:35:17 +00:00
65 lines
No EOL
2.4 KiB
C++
65 lines
No EOL
2.4 KiB
C++
#pragma once
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#include <cstring>
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#include <string_view>
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#include "ExecuteOrder.h"
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#include "al/async/FunctorBase.h"
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#include "al/execute/ExecuteTable.h"
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#include "al/execute/ExecutorListBase.h"
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#include "al/execute/IUseExecutor.h"
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#include "container/seadPtrArray.h"
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#include "types.h"
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namespace al {
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struct ExecuteSystemInitInfo;
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struct ExecutorListActorModelDrawBase;
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struct ExecutorListActorDraw;
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struct ExecutorListLayoutDrawBase;
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struct ExecutorListIUseExecutorDraw;
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struct ExecutorListFunctor;
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struct ExecutorListBase;
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struct LiveActor;
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struct LayoutActor;
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}
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namespace al {
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class ExecuteTableHolderDraw {
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public:
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ExecuteTableHolderDraw();
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virtual ~ExecuteTableHolderDraw();
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void init(char const*, al::ExecuteSystemInitInfo const&, al::ExecuteOrder const*, int);
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void registerExecutorListActorModel(al::ExecutorListActorModelDrawBase*);
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void registerExecutorListActor(al::ExecutorListActorDraw*);
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void registerExecutorListLayout(al::ExecutorListLayoutDrawBase*);
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void registerExecutorListUser(al::ExecutorListIUseExecutorDraw*);
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void registerExecutorListFunctor(al::ExecutorListFunctor*);
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void registerExecutorListAll(al::ExecutorListBase*);
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void tryRegisterActor(al::LiveActor*, char const*);
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void tryRegisterActorModel(al::LiveActor*, char const*);
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void tryRegisterLayout(al::LayoutActor*, char const*);
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void tryRegisterUser(al::IUseExecutor*, char const*);
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void tryRegisterFunctor(al::FunctorBase const&, char const*);
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void createExecutorListTable();
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void execute() const;
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void executeList(char const*) const;
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bool isActive() const;
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const char* mName;
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sead::PtrArray<al::ExecutorListBase> mActiveExecutors;
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sead::PtrArray<al::ExecutorListBase> mExecutorsAll;
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sead::PtrArray<al::ExecutorListActorDraw> mExecutorsActor;
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sead::PtrArray<al::ExecutorListActorModelDrawBase> mExecutorsActorModel;
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sead::PtrArray<al::ExecutorListLayoutDrawBase> mExecutorsLayout;
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sead::PtrArray<al::ExecutorListIUseExecutorDraw> mExecutorsUser;
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sead::PtrArray<al::ExecutorListFunctor> mExecutorsFunctor;
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};
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}
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extern "C" al::ExecuteTable gameDrawTable[]; // pointer to original draw table found in the exefs
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extern const al::ExecuteTable drawTable[];
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extern int drawTableSize; |