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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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53 lines
No EOL
1.9 KiB
C++
53 lines
No EOL
1.9 KiB
C++
#pragma once
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#include "al/area/AreaObjDirector.h"
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#include "al/camera/CameraDirector.h"
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#include "al/collision/CollisionDirector.h"
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#include "al/scene/SceneObjHolder.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "game/GameData/GameDataHolderBase.h"
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#include "al/gfx/GraphicsSystemInfo.h"
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namespace al {
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struct ClippingDirector;
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struct DemoDirector;
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struct GravityHolder;
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struct ItemDirectorBase;
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struct NatureDirector;
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struct SceneMsgCtrl;
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struct SceneStopCtrl;
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struct ScreenCoverCtrl;
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struct ShadowDirector;
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struct ModelGroup;
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struct PlayerHolder;
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struct ModelDrawBufferCounter;
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class ActorSceneInfo
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{
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public:
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ActorSceneInfo() = default;
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AreaObjDirector *mAreaObjDirector; // 0x0
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CameraDirector *mCameraDirector; // 0x8
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ClippingDirector *mClippingDirector; // 0x10
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CollisionDirector *mCollisionDirector; // 0x18
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DemoDirector *mDemoDirector; // 0x20
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GameDataHolderBase *mGameDataHolder; // 0x28
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GravityHolder *mGravityHolder; // 0x30
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ItemDirectorBase *mItemDirector; // 0x38
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NatureDirector *mNatureDirector; // 0x40
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GamePadSystem *mGamePadSys; // 0x48
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PadRumbleDirector *mPadRumbleDirector; // 0x50
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PlayerHolder *mPlayerHolder; // 0x58
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SceneObjHolder *mSceneObjHolder; // 0x60
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SceneStopCtrl *mSceneStopCtrl; // 0x68
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SceneMsgCtrl *mSceneMsgCtrl; // 0x70
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ScreenCoverCtrl *mScreenCoverCtrl; // 0x78
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ShadowDirector *mShadowDirector; // 0x80
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ModelGroup *mModelGroup; // 0x88
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GraphicsSystemInfo *mGfxSysInfo; // 0x90
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ModelDrawBufferCounter *mDrawBuffCount; // 0x98
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};
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} // namespace al
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static_assert(sizeof(al::ActorSceneInfo) == 0xA0, "Actor Scene Info Size"); |