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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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74 lines
No EOL
2.3 KiB
C++
74 lines
No EOL
2.3 KiB
C++
#pragma once
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/**
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* @file PlayerActorBase.h
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* @brief Main Class for the PlayerActor (Mario)
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* Player Pose: TQGMSV
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* Vtable loc: 1D780C0
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*/
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#include "game/Interfaces/IUseDimension.h"
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#include "al/actor/ActorDimensionKeeper.h"
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#include "al/actor/ActorInitInfo.h"
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#include "PlayerActorBase.h"
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#include "PlayerPuppet.h"
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#include "PlayerInput.h"
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#include "PlayerAnimator.h"
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#include "HackCap.h"
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#include "PlayerModelKeeper.h"
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#include "PlayerColliderHakoniwa.h"
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#include "PlayerConst.h"
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#include "PlayerHackKeeper.h"
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#include "PlayerInfo.h"
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#include "PlayerModelChangerHakoniwa.h"
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#include "PlayerFormSensorCollisionArranger.h"
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#include "PlayerInitInfo.h"
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#include "Attacks/PlayerSpinCapAttack.h"
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#define PACTORSIZE 0xC8
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class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
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public:
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int *getPortNo(void) const;
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PlayerHackKeeper *getPlayerHackKeeper() const;
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void attackSensor(al::HitSensor *target, al::HitSensor *source);
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void startDemoPuppetable(void);
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void startPlayerPuppet(void);
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void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
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unsigned char padding[0x18]; // 0x108
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PlayerInfo *mPlayerInfo; // 0x128
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PlayerConst *mPlayerConst; // 0x130
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PlayerInput *mPlayerInput; //0x138
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unsigned char padding_148[0x8]; // PlayerTrigger
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HackCap *mHackCap; // 0x148
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ActorDimensionKeeper *mDimKeeper; // 0x150
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PlayerModelKeeper *mPlayerModelKeeper; // 0x158
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PlayerModelChangerHakoniwa *mModelChanger; // 0x160
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PlayerAnimator *mPlayerAnimator; // 0x168
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PlayerColliderHakoniwa *mPlayerCollider; // 0x170
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PlayerPuppet *mPlayerPuppet; // 0x178
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// 0x180 PlayerAreaChecker
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// 0x188 WaterSurfaceFinder
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// 0x190 unk
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// 0x198 unk
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// 0x1A0 unk
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// 0x1A8 unk
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// 0x1B0 unk
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// 0x1B8 unk
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// 0x1C0 unk
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// 0x1C8 unk
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// 0x1D0 unk
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// 0x1D8 unk
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// 0x1E0 unk
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// 0x1E8 unk
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// 0x1F0 unk
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// 0x1F8 PlayerBindKeeper
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unsigned char padding_208[0x208 - 0x180];
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PlayerHackKeeper *mHackKeeper; // 0x208
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PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
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void *unkPtr2; // 0x218
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void *unkPtr3; // 0x220
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PlayerSpinCapAttack *mSpinCapAttack; // 0x228
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}; |