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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#ifndef SEAD_RESOURCEMGR_H_
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#define SEAD_RESOURCEMGR_H_
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#include <basis/seadTypes.h>
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#include <container/seadTList.h>
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#include <filedevice/seadFileDevice.h>
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#include <heap/seadDisposer.h>
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#include <heap/seadHeap.h>
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#include <prim/seadSafeString.h>
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namespace sead
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{
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class Resource;
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class DirectResource;
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class ResourceFactory;
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class Decompressor;
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template <typename T>
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class DirectResourceFactory;
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class ResourceMgr
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{
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SEAD_SINGLETON_DISPOSER(ResourceMgr)
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public:
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struct CreateArg
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{
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u8* buffer = nullptr;
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u32 file_size = 0;
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u32 buffer_size = 0;
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bool need_unload = false;
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ResourceFactory* factory = nullptr;
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SafeString ext;
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Heap* heap = nullptr;
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s32 alignment = 0x20;
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};
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#ifdef NNSDK
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static_assert(sizeof(CreateArg) == 0x40);
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#endif
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struct LoadArg
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{
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SafeString path;
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Heap* instance_heap = nullptr;
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Heap* load_data_heap = nullptr;
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s32 instance_alignment = 0x20;
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s32 load_data_alignment = 0;
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u8* load_data_buffer = nullptr;
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u32 load_data_buffer_size = 0;
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s32 load_data_buffer_alignment = 0;
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ResourceFactory* factory = nullptr;
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FileDevice* device = nullptr;
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// Read chunk size.
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u32 div_size = 0;
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bool assert_on_alloc_fail = true;
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bool* has_tried_create_with_decomp = nullptr;
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};
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#ifdef NNSDK
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static_assert(sizeof(LoadArg) == 0x58);
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#endif
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public:
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ResourceMgr();
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~ResourceMgr();
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Resource* create(const CreateArg& arg);
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void registerFactory(ResourceFactory* factory, const SafeString& name);
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void unregisterFactory(ResourceFactory* factory);
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ResourceFactory* getDefaultFactory() const { return mDefaultResourceFactory; }
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/// Set the specified factory as the default factory. Its name is set to "".
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/// @param factory If null, a dummy resource factory is set as the default factory.
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/// @returns the previous default factory
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ResourceFactory* setDefaultFactory(ResourceFactory* factory);
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ResourceFactory* findFactory(const SafeString& name);
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void registerDecompressor(Decompressor* decompressor, const SafeString& name);
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void unregisterDecompressor(Decompressor* decompressor);
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Decompressor* findDecompressor(const SafeString& name);
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Resource* tryLoad(const LoadArg& arg, const SafeString& factory_name,
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Decompressor* decompressor);
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Resource* tryLoadWithoutDecomp(const LoadArg& arg);
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void unload(Resource* res);
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private:
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typedef TList<ResourceFactory*> FactoryList;
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typedef TList<Decompressor*> DecompressorList;
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FactoryList mFactoryList;
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DecompressorList mDecompList;
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ResourceFactory* mNullResourceFactory = nullptr;
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ResourceFactory* mDefaultResourceFactory = nullptr;
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};
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#ifdef NNSDK
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static_assert(sizeof(ResourceMgr) == 0x60);
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#endif
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} // namespace sead
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#endif // SEAD_RESOURCEMGR_H_
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