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#pragma once
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#include "Packet.h"
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struct PACKED PlayerConnect : Packet {
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PlayerConnect() : Packet() {this->mType = PacketType::PLAYERCON; mPacketSize = sizeof(PlayerConnect) - sizeof(Packet);};
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ConnectionTypes conType;
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u16 maxPlayerCount;
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char clientName[COSTUMEBUFSIZE] = {};
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}; |