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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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88 lines
3 KiB
C++
88 lines
3 KiB
C++
#pragma once
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#include "game/GameData/GameDataFile.h"
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#include "game/Info/QuestInfoHolder.h"
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#include "game/Player/PlayerActorBase.h"
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#include "sead/math/seadVector.h"
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#include "al/util.hpp"
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#include "al/sensor/SensorMsg.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "al/area/ChangeStageInfo.h"
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namespace rs {
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bool updateNormalStateExcludeGraphics(al::Scene*);
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void updateEffectSystemEnv(al::Scene *);
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bool isModeE3Rom(void);
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bool isModeE3LiveRom(void);
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bool tryCalcMapNorthDir(sead::Vector3f *, al::IUseSceneObjHolder const*);
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void invalidateQuest(QuestInfo const *info);
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QuestInfoHolder *getQuestInfoHolder(al::IUseSceneObjHolder const*);
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char16_t* getWorldCoinCollectPictureFont(al::LayoutActor const*);
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bool calcOnGroundNormalOrGravityDir(sead::Vector3f*, al::LiveActor const*, IUsePlayerCollision const*);
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void buyCap(al::IUseSceneObjHolder const *, char const*);
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void buyCloth(al::IUseSceneObjHolder const *, char const*);
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ChangeStageInfo *createChangeStageInfo(al::LiveActor const *actor, char const *changeStageID, char const *changeStageName, bool, int scenarioNo, ChangeStageInfo::SubScenarioType type);
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ChangeStageInfo *createChangeStageInfo(al::LiveActor const*, al::PlacementInfo const&, char const*, char const*, bool, int, ChangeStageInfo::SubScenarioType);
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ChangeStageInfo *createChangeStageInfo(const al::LiveActor *, const al::PlacementInfo *);
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bool isPlayerDamageStopDemo(const al::LiveActor *);
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PlayerActorBase * getPlayerActor(const al::Scene *);
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void get2DAreaPos(sead::Vector3<f32> *, al::AreaObj const *);
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bool isInChangeStageArea(PlayerActorHakoniwa const*, sead::Vector3f const *);
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bool isPlayerOnGround(const al::LiveActor *);
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void faceToCamera(al::LiveActor *actor);
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bool isPlayerActiveMarioAmiiboInvincible(al::LiveActor *);
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bool isMsgPlayerAndCapObjHipDropAll(al::SensorMsg const *);
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bool isMsgPlayerDamage(al::SensorMsg const *);
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bool isMsgShineGet(al::SensorMsg const *);
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void saveCoinStack(al::LiveActor const* actor, al::PlacementId const* placement, int stackCount);
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bool isActiveDemo(al::LiveActor const *);
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bool isActiveDemoWithPlayer(al::Scene const *);
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bool isActiveDemoWithPlayerKeepCarry(al::Scene const *);
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bool isActiveDemoWithPlayerUseCoin(al::Scene const *);
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bool isActiveDemoShineGet(al::Scene const *);
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bool isActiveDemoWarp(al::Scene const *);
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bool isActiveDemoScenarioCamera(al::Scene const *);
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bool isActiveDemoTalk(al::Scene const *);
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void recoveryPlayerOxygen(const al::LiveActor *);
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bool is2D(IUseDimension const *);
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void calcGroundNormalOrGravityDir(sead::Vector3f *result, al::LiveActor const *actor, IUsePlayerCollision const *col);
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void calcPlayerFrontDir(sead::Vector3f* result, al::LiveActor const*);
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int getStageShineAnimFrame(al::LiveActor const*, char const*);
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const char* getStageShineArchiveName(al::LiveActor const*, char const*);
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const char* getStageShineEmptyArchiveName(al::LiveActor const*, char const*);
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}
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