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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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87 lines
3.6 KiB
C++
87 lines
3.6 KiB
C++
#pragma once
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#include "al/actor/IUseName.h"
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#include "al/audio/AudioKeeper.h"
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#include "al/camera/CameraDirector.h"
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#include "al/effect/EffectKeeper.h"
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#include "al/hio/HioNode.h"
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#include "al/layout/IUseLayout.h"
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#include "al/message/IUseMessageSystem.h"
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#include "al/nerve/Nerve.h"
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#include "al/nerve/NerveKeeper.h"
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#include "al/scene/SceneObjHolder.h"
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#include "sead/prim/seadSafeString.h"
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#include "LayoutSceneInfo.h"
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#include "al/LiveActor/LiveActor.h"
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namespace al {
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class LayoutActionKeeper;
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class IUseLayoutAction : virtual public IUseName {
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public:
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virtual al::LayoutActionKeeper* getLayoutActionKeeper() const = 0;
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};
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class LayoutTextPaneAnimator {};
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class LayoutExecuteInfo {};
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class HitReactionKeeper {};
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//: public al::IUseNerve, public al::IUseEffectKeeper, public al::IUseAudioKeeper, public al::IUseStageSwitch, public al::IUseSceneObjHolder, public al::IUseAreaObj, public al::IUseCamera, public al::IUseCollision, public al::IUseRail, public al::IUseHioNode
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//: public al::IUseStageSwitch, public al::IUseAreaObj, public al::IUseCollision, public al::IUseRail,
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class LayoutActor : public al::IUseHioNode, public al::IUseNerve, public al::IUseLayout, public al::IUseLayoutAction, public al::IUseMessageSystem, public al::IUseCamera, public al::IUseAudioKeeper, public al::IUseEffectKeeper, public al::IUseSceneObjHolder
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{
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public:
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LayoutActor(char const*);
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virtual al::NerveKeeper* getNerveKeeper(void) const {return mNerveKeeper;}
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virtual void appear();
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virtual void kill();
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virtual void movement();
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virtual void calcAnim(bool);
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virtual const char *getName(void) const {return mName.cstr();}
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virtual al::EffectKeeper *getEffectKeeper(void) const {return mEffectKeeper;}
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virtual al::AudioKeeper *getAudioKeeper(void) const {return mAudioKeeper;}
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virtual al::LayoutActionKeeper *getLayoutActionKeeper(void) const {return mLytActionKeeper;}
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virtual al::LayoutKeeper* getLayoutKeeper(void) const {return mLytKeeper;}
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void initLayoutKeeper(al::LayoutKeeper *);
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void initActionKeeper(void);
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void initTextPaneAnimator(al::LayoutTextPaneAnimator *);
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void initExecuteInfo(al::LayoutExecuteInfo *);
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void initHitReactionKeeper(al::HitReactionKeeper *);
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void initSceneInfo(al::LayoutSceneInfo *);
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void initLayoutPartsActorKeeper(int);
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void initEffectKeeper(al::EffectKeeper *);
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void initAudioKeeper(al::AudioKeeper *);
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void initNerve(al::Nerve const*, int);
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void setMainGroupName(char const*);
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void syncAction();
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virtual al::CameraDirector *getCameraDirector(void) const {return mLytSceneInfo->mCameraDirector;}
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virtual al::SceneObjHolder *getSceneObjHolder(void) const {return mLytSceneInfo->mSceneObjHolder;}
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virtual al::MessageSystem* getMessageSystem(void) const {return mLytSceneInfo->mMessageSystem;}
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virtual void control();
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sead::FixedSafeString<0x80> mName; // 0x40
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NerveKeeper *mNerveKeeper; // 0xD8
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LayoutKeeper *mLytKeeper; // 0xE0
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LayoutActionKeeper *mLytActionKeeper; // 0xE8
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LayoutTextPaneAnimator *mTextPaneAnimator; // 0xF0
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EffectKeeper *mEffectKeeper; // 0xF8
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AudioKeeper *mAudioKeeper; // 0x100
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LayoutExecuteInfo *mExecuteInfo; // 0x108
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HitReactionKeeper *mHitReactionKeeper; // 0x110
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LayoutSceneInfo *mLytSceneInfo; // 0x118
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struct LayoutPartsActorKeeper *mLytPartsActorKeeper; // 0x120
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bool mIsAlive; // 0x128
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};
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} // namespace al
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static_assert(sizeof(al::LayoutActor) == 0x130);
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