mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-29 06:33:06 +00:00
95 lines
No EOL
2.7 KiB
C++
95 lines
No EOL
2.7 KiB
C++
#include "server/gamemode/GameModeManager.hpp"
|
|
#include <cstring>
|
|
#include <heap/seadExpHeap.h>
|
|
#include <basis/seadNew.h>
|
|
#include <heap/seadHeapMgr.h>
|
|
#include "al/util.hpp"
|
|
#include "logger.hpp"
|
|
#include "server/gamemode/GameModeBase.hpp"
|
|
#include "server/gamemode/GameModeFactory.hpp"
|
|
#include "server/gamemode/modifiers/ModeModifierBase.hpp"
|
|
#include "server/gamemode/modifiers/ModifierFactory.hpp"
|
|
|
|
SEAD_SINGLETON_DISPOSER_IMPL(GameModeManager)
|
|
|
|
GameModeManager::GameModeManager() {
|
|
mHeap = sead::ExpHeap::create(0x50000, "GameModeHeap", al::getSequenceHeap(), 8,
|
|
sead::Heap::HeapDirection::cHeapDirection_Reverse, false);
|
|
setMode(GameMode::HIDEANDSEEK);
|
|
}
|
|
|
|
void GameModeManager::begin() {
|
|
if (mCurModeBase) {
|
|
sead::ScopedCurrentHeapSetter heapSetter(mHeap);
|
|
mCurModeBase->begin();
|
|
}
|
|
}
|
|
|
|
void GameModeManager::end() {
|
|
if (mCurModeBase) {
|
|
sead::ScopedCurrentHeapSetter heapSetter(mHeap);
|
|
mCurModeBase->end();
|
|
}
|
|
}
|
|
|
|
void GameModeManager::toggleActive() {
|
|
mActive = !mActive;
|
|
}
|
|
|
|
void GameModeManager::setPaused(bool paused) {
|
|
mPaused = paused;
|
|
}
|
|
|
|
void GameModeManager::setMode(GameMode mode) {
|
|
mCurMode = mode;
|
|
|
|
mWasSetMode = true; // recreate in initScene
|
|
}
|
|
|
|
void GameModeManager::update() {
|
|
if (!mCurModeBase) return;
|
|
bool inScene = al::getSceneHeap() != nullptr;
|
|
if ((mActive && inScene && !mPaused && !mCurModeBase->isModeActive()) || mWasSceneTrans) begin();
|
|
if ((!mActive || mPaused || !inScene) && mCurModeBase->isModeActive()) end();
|
|
mWasSceneTrans = false;
|
|
if (mCurModeBase && mCurModeBase->isModeActive()) {
|
|
sead::ScopedCurrentHeapSetter heapSetter(mHeap);
|
|
mCurModeBase->update();
|
|
}
|
|
}
|
|
|
|
void GameModeManager::initScene(const GameModeInitInfo& info) {
|
|
sead::ScopedCurrentHeapSetter heapSetter(mHeap);
|
|
|
|
if (mCurModeBase != nullptr && mWasSetMode) {
|
|
delete mCurModeBase;
|
|
mCurModeBase = nullptr;
|
|
}
|
|
|
|
if (mLastInitInfo != nullptr) {
|
|
delete mLastInitInfo;
|
|
}
|
|
|
|
if (mCurMode == GameMode::NONE) {
|
|
mCurModeBase = nullptr;
|
|
delete mModeInfo;
|
|
mModeInfo = nullptr;
|
|
return;
|
|
}
|
|
|
|
mLastInitInfo = new GameModeInitInfo(info);
|
|
|
|
if (mWasSetMode) {
|
|
GameModeFactory factory("GameModeFactory");
|
|
const char* name = factory.getModeString(mCurMode);
|
|
mCurModeBase = factory.getCreator(name)(name);
|
|
mWasSetMode = false;
|
|
}
|
|
|
|
if (mCurModeBase) {
|
|
sead::ScopedCurrentHeapSetter heapSetter(GameModeManager::getSceneHeap());
|
|
mCurModeBase->init(*mLastInitInfo);
|
|
if (mCurModeBase->isModeActive())
|
|
mWasSceneTrans = true;
|
|
}
|
|
} |