mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-05 11:15:04 +00:00
365 lines
12 KiB
C++
365 lines
12 KiB
C++
#include "server/SocketClient.hpp"
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#include <cstdlib>
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#include <cstring>
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#include <basis/seadNew.h>
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#include "SocketBase.hpp"
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#include "al/async/FunctorV0M.hpp"
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#include "logger.hpp"
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#include "nn/result.h"
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#include "nn/socket.h"
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#include "packets/Packet.h"
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#include "server/Client.hpp"
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#include "thread/seadMessageQueue.h"
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#include "types.h"
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SocketClient::SocketClient(const char* name, sead::Heap* heap) : mHeap(heap), SocketBase(name) {
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mRecvThread = new al::AsyncFunctorThread("SocketRecvThread", al::FunctorV0M<SocketClient*, SocketThreadFunc>(this, &SocketClient::recvFunc), 0, 0x1000, {0});
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mSendThread = new al::AsyncFunctorThread("SocketSendThread", al::FunctorV0M<SocketClient*, SocketThreadFunc>(this, &SocketClient::sendFunc), 0, 0x1000, {0});
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mRecvQueue.allocate(maxBufSize, mHeap);
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mSendQueue.allocate(maxBufSize, mHeap);
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};
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nn::Result SocketClient::init(const char* ip, u16 port) {
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this->sock_ip = ip;
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this->port = port;
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in_addr hostAddress = { 0 };
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sockaddr serverAddress = { 0 };
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Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar());
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nn::nifm::Initialize();
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nn::nifm::SubmitNetworkRequest();
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while (nn::nifm::IsNetworkRequestOnHold()) { }
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// emulators (ryujinx) make this return false always, so skip it during init
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#ifndef EMU
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if (!nn::nifm::IsNetworkAvailable()) {
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Logger::log("Network Unavailable.\n");
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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this->socket_errno = nn::socket::GetLastErrno();
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return -1;
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}
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#endif
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if ((this->socket_log_socket = nn::socket::Socket(2, 1, 6)) < 0) {
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Logger::log("Socket Unavailable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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if (! this->stringToIPAddress(this->sock_ip, &hostAddress)) {
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Logger::log("IP address is invalid or hostname not resolveable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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serverAddress.address = hostAddress;
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serverAddress.port = nn::socket::InetHtons(this->port);
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serverAddress.family = 2;
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int sockOptValue = true;
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nn::socket::SetSockOpt(this->socket_log_socket, 6, TCP_NODELAY, &sockOptValue, sizeof(sockOptValue));
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nn::Result result;
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if((result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress))).isFailure()) {
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Logger::log("Socket Connection Failed!\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return result;
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}
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this->socket_log_state = SOCKET_LOG_CONNECTED;
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Logger::log("Socket fd: %d\n", socket_log_socket);
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startThreads(); // start recv and send threads after sucessful connection
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// send init packet to server once we connect (an issue with the server prevents this from working properly, waiting for a fix to implement)
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PlayerConnect initPacket;
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initPacket.mUserID = Client::getClientId();
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strcpy(initPacket.clientName, Client::getUsername().cstr());
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if (mIsFirstConnect) {
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initPacket.conType = ConnectionTypes::INIT;
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mIsFirstConnect = false;
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} else {
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initPacket.conType = ConnectionTypes::RECONNECT;
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}
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send(&initPacket);
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return result;
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}
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bool SocketClient::send(Packet *packet) {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED)
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return false;
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char* buffer = reinterpret_cast<char*>(packet);
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int valread = 0;
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if (packet->mType != PLAYERINF && packet->mType != HACKCAPINF)
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Logger::log("Sending packet: %s\n", packetNames[packet->mType]);
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if ((valread = nn::socket::Send(this->socket_log_socket, buffer, packet->mPacketSize + sizeof(Packet), 0) > 0)) {
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return true;
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} else {
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Logger::log("Failed to Fully Send Packet! Result: %d Type: %s Packet Size: %d\n", valread, packetNames[packet->mType], packet->mPacketSize);
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this->socket_errno = nn::socket::GetLastErrno();
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this->tryReconnect();
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return false;
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}
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return true;
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}
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bool SocketClient::recv() {
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if (this->socket_log_state != SOCKET_LOG_CONNECTED) {
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Logger::log("Unable To Receive! Socket Not Connected.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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return this->tryReconnect();
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}
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int headerSize = sizeof(Packet);
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char headerBuf[sizeof(Packet)] = {};
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int valread = 0;
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// read only the size of a header
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while(valread < headerSize) {
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int result = nn::socket::Recv(this->socket_log_socket, headerBuf + valread,
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headerSize - valread, this->sock_flags);
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this->socket_errno = nn::socket::GetLastErrno();
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if(result > 0) {
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valread += result;
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} else {
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if(this->socket_errno==11){
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return true;
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} else {
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Logger::log("Header Read Failed! Value: %d Total Read: %d\n", result, valread);
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return this->tryReconnect(); // if we sucessfully reconnect, we dont want
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}
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}
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}
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if(valread > 0) {
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Packet* header = reinterpret_cast<Packet*>(headerBuf);
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int fullSize = header->mPacketSize + sizeof(Packet);
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if (fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
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if (header->mType != PLAYERINF && header->mType != HACKCAPINF) {
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Logger::log("Received packet (from %02X%02X):", header->mUserID.data[0],
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header->mUserID.data[1]);
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Logger::disableName();
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Logger::log(" Size: %d", header->mPacketSize);
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Logger::log(" Type: %d", header->mType);
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if(packetNames[header->mType])
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Logger::log(" Type String: %s\n", packetNames[header->mType]);
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Logger::enableName();
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}
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char* packetBuf = (char*)mHeap->alloc(fullSize);
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if (packetBuf) {
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memcpy(packetBuf, headerBuf, sizeof(Packet));
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while (valread < fullSize) {
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int result = nn::socket::Recv(this->socket_log_socket, packetBuf + valread,
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fullSize - valread, this->sock_flags);
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this->socket_errno = nn::socket::GetLastErrno();
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if (result > 0) {
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valread += result;
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} else {
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mHeap->free(packetBuf);
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Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]);
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return this->tryReconnect();
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}
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}
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if (!(header->mType > PacketType::UNKNOWN && header->mType < PacketType::End)) {
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Logger::log("Failed to acquire valid packet type! Packet Type: %d Full Packet Size %d valread size: %d", header->mType, fullSize, valread);
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mHeap->free(packetBuf);
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return true;
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}
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Packet *packet = reinterpret_cast<Packet*>(packetBuf);
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if (!mRecvQueue.isFull()) {
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mRecvQueue.push((s64)packet, sead::MessageQueue::BlockType::NonBlocking);
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} else {
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mHeap->free(packetBuf);
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}
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}
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} else {
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Logger::log("Failed to acquire valid data! Packet Type: %d Full Packet Size %d valread size: %d", header->mType, fullSize, valread);
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}
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return true;
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} else { // if we error'd, close the socket
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Logger::log("valread was zero! Disconnecting.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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return this->tryReconnect();
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}
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}
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// prints packet to debug logger
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void SocketClient::printPacket(Packet *packet) {
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packet->mUserID.print();
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Logger::log("Type: %s\n", packetNames[packet->mType]);
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switch (packet->mType)
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{
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case PacketType::PLAYERINF:
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Logger::log("Pos X: %f Pos Y: %f Pos Z: %f\n", ((PlayerInf*)packet)->playerPos.x, ((PlayerInf*)packet)->playerPos.y, ((PlayerInf*)packet)->playerPos.z);
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Logger::log("Rot X: %f Rot Y: %f Rot Z: %f\nRot W: %f\n", ((PlayerInf*)packet)->playerRot.x, ((PlayerInf*)packet)->playerRot.y, ((PlayerInf*)packet)->playerRot.z, ((PlayerInf*)packet)->playerRot.w);
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break;
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default:
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break;
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}
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}
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bool SocketClient::tryReconnect() {
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Logger::log("Attempting to Reconnect.\n");
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if (closeSocket()) { // unfortunately we cannot use the same fd from the previous connection, so close the socket entirely and attempt a new connection.
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if (init(sock_ip, port).isSuccess()) { // call init again
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Logger::log("Reconnect Successful.\n");
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return true;
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}
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}
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return false;
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}
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bool SocketClient::closeSocket() {
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Logger::log("Closing Socket.\n");
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bool result = false;
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if (!(result = SocketBase::closeSocket())) {
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Logger::log("Failed to close socket!\n");
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}
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return result;
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}
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bool SocketClient::stringToIPAddress(const char* str, in_addr* out) {
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// string to IPv4
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if (nn::socket::InetAton(str, out)) {
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return true;
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}
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// get IPs via DNS
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struct hostent *he = nn::socket::GetHostByName(str);
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if (! he) { return false; }
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// might give us multiple IP addresses, so pick the first one
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struct in_addr **addr_list = (struct in_addr **) he->h_addr_list;
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for (int i = 0 ; addr_list[i] != NULL ; i++) {
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*out = *addr_list[i];
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return true;
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}
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return false;
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}
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/**
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* @brief starts client read thread
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*
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* @return true if read thread was sucessfully started
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* @return false if read thread was unable to start, or thread was already started.
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*/
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bool SocketClient::startThreads() {
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Logger::log("Recv Thread isDone: %s\n", BTOC(this->mRecvThread->isDone()));
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Logger::log("Send Thread isDone: %s\n", BTOC(this->mSendThread->isDone()));
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if(this->mRecvThread->isDone() && this->mSendThread->isDone()) {
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this->mRecvThread->start();
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this->mSendThread->start();
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Logger::log("Socket threads sucessfully started.\n");
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return true;
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}else {
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Logger::log("Socket threads failed to start.\n");
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return false;
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}
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}
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void SocketClient::endThreads() {
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mRecvThread->mDelegateThread->destroy();
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mSendThread->mDelegateThread->destroy();
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}
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void SocketClient::sendFunc() {
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Logger::log("Starting Send Thread.\n");
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while (true) {
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trySendQueue();
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}
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Logger::log("Ending Send Thread.\n");
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}
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void SocketClient::recvFunc() {
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nn::socket::Recv(this->socket_log_socket, nullptr, 0, 0);
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Logger::log("Starting Recv Thread.\n");
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while (true) {
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if (!recv()) {
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Logger::log("Receiving Packet Failed!\n");
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}
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}
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Logger::log("Ending Recv Thread.\n");
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}
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bool SocketClient::queuePacket(Packet* packet) {
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if (socket_log_state == SOCKET_LOG_CONNECTED) {
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mSendQueue.push((s64)packet,
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sead::MessageQueue::BlockType::NonBlocking); // as this is non-blocking, it
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// will always return true.
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return true;
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} else {
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mHeap->free(packet);
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return false;
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}
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}
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void SocketClient::trySendQueue() {
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Packet* curPacket = (Packet*)mSendQueue.pop(sead::MessageQueue::BlockType::Blocking);
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send(curPacket);
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mHeap->free(curPacket);
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}
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Packet* SocketClient::tryGetPacket(sead::MessageQueue::BlockType blockType) {
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return socket_log_state == SOCKET_LOG_CONNECTED ? (Packet*)mRecvQueue.pop(blockType) : nullptr;
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}
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