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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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46 lines
No EOL
1.7 KiB
C++
46 lines
No EOL
1.7 KiB
C++
#include "debugMenu.hpp"
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static const char *DBG_FONT_PATH = "DebugData/Font/nvn_font_jis1.ntx";
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static const char *DBG_SHADER_PATH = "DebugData/Font/nvn_font_shader_jis1.bin";
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static const char *DBG_TBL_PATH = "DebugData/Font/nvn_font_jis1_tbl.bin";
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sead::TextWriter *gTextWriter;
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void setupDebugMenu(GameSystem *gSys) {
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sead::Heap *curHeap = al::getCurrentHeap();
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agl::DrawContext *context = gSys->mSystemInfo->mDrawInfo->mDrawContext;
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if(curHeap) {
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if (context) {
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sead::DebugFontMgrJis1Nvn::sInstance = sead::DebugFontMgrJis1Nvn::createInstance(curHeap);
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if(al::isExistFile(DBG_FONT_PATH) && al::isExistFile(DBG_SHADER_PATH) && al::isExistFile(DBG_TBL_PATH)) {
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sead::DebugFontMgrJis1Nvn::sInstance->initialize(curHeap, DBG_SHADER_PATH, DBG_FONT_PATH, DBG_TBL_PATH, 0x100000);
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sead::TextWriter::setDefaultFont(sead::DebugFontMgrJis1Nvn::sInstance);
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gTextWriter = new sead::TextWriter(context);
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gTextWriter->setupGraphics(context);
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}
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sead::PrimitiveDrawer drawer(context);
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}
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}
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__asm("MOV W23, #0x3F800000");
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__asm("MOV W8, #0xFFFFFFFF");
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}
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void drawBackground(agl::DrawContext *context) {
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sead::Vector3<float> p1(-1, .3, 0); // top left
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sead::Vector3<float> p2(-.2, .3, 0); // top right
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sead::Vector3<float> p3(-1, -1, 0); // bottom left
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sead::Vector3<float> p4(-.2, -1, 0); // bottom right
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sead::Color4f c(.1, .1, .1, .9);
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agl::utl::DevTools::beginDrawImm(context, sead::Matrix34<float>::ident, sead::Matrix44<float>::ident);
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agl::utl::DevTools::drawTriangleImm(context, p1, p2, p3, c);
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agl::utl::DevTools::drawTriangleImm(context, p3, p4, p2, c);
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} |