SuperMarioOdysseyOnline/include/game/System/GameFrameWorkNx.h

27 lines
887 B
C++

#pragma once
#include "al/debug/GpuPerf.h"
#include "agl/DrawContext.h"
#include "agl/RenderBuffer.h"
#include "sead/framework/seadGameFramework.h"
#include "al/hio/HioNode.h"
namespace al
{
class GameFrameworkNx : public sead::GameFrameworkNx, public al::HioNode {
public:
unsigned char padding_198[0x198];
agl::RenderBuffer *mCurRenderBuffer; // 0x198
unsigned char padding_210[0x208 - 0x198];
agl::DrawContext *mDrawContext; // 0x210
agl::RenderBuffer *mFirstRenderBuffer; // 0x218
void *unkPtr1; // 0x220
agl::RenderBuffer *mSecondRenderBuffer; // 0x228
unsigned char padding_248[0x18];
al::GpuPerf *mGpuPerf; // 0x248
unsigned char padding_268[0x18];
bool unkBool; // 0x268
bool unkBool2; // 0x269
};
} // namespace al