|
#pragma once
|
|
|
|
#include "al/LiveActor/LiveActor.h"
|
|
#include "al/event/IEventFlowEventReceiver.h"
|
|
#include "IUseDemoSkip.h"
|
|
|
|
class ShineTowerRocket : public al::LiveActor, public al::IEventFlowEventReceiver, public IUseDemoSkip {
|
|
// virtual void makeActorDead 0x30
|
|
}; |