SuperMarioOdysseyOnline/include/al/util/LayoutUtil.h

54 lines
2.2 KiB
C++

#include <sead/math/seadQuat.h>
#include <sead/math/seadVector.h>
#include <sead/prim/seadSafeString.h>
#include "al/layout/LayoutActor.h"
#include "al/layout/LayoutInitInfo.h"
typedef unsigned short int ushort;
namespace nn::ui2d {
class TextureInfo;
}
namespace al
{
class IUseLayout;
class IUseLayoutAction;
char16_t* getPaneStringBuffer(IUseLayout const* lyt, const char* paneName);
int getPaneStringBufferLength(IUseLayout const* lyt, const char* paneName);
void startFreezeActionEnd(IUseLayoutAction*, char const*, char const*);
void startHitReaction(LayoutActor const *, const char *, const char *);
void hidePane(IUseLayout* lyt, const char* paneName);
void hidePaneNoRecursive(IUseLayout* lyt, const char* paneName);
void showPane(IUseLayout* lyt, const char* paneName);
void showPaneNoRecursive(IUseLayout* lyt, const char* paneName);
void hidePaneRoot(al::IUseLayout *);
void hidePaneRootNoRecursive(al::IUseLayout *);
void showPaneRoot(al::IUseLayout *);
void showPaneRootNoRecursive(al::IUseLayout *);
bool isHidePane(const IUseLayout *lyt, const char *paneName);
bool isHidePaneRoot(al::IUseLayout const*);
bool isActionPlaying(IUseLayoutAction *, const char *action, const char *group);
bool isActionEnd(IUseLayoutAction const*, char const*);
bool isExistPane(const al::IUseLayout *lyt, char const *paneName);
void initLayoutActor(LayoutActor*, LayoutInitInfo const&, char const*, char const*);
void setActionFrameRate(IUseLayoutAction *,float,char const*);
void setPaneString(IUseLayout *layout, char const *paneName, char16_t const *paneValue, ushort);
void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...);
void setPaneTexture(IUseLayout*, char const*, nn::ui2d::TextureInfo const*);
void calcLayoutPosFromWorldPos(sead::Vector2f*, const al::IUseCamera*, const sead::Vector3f &);
void calcLayoutPosFromWorldPosSub(sead::Vector2f *, const al::IUseCamera *, const sead::Vector3f &);
void calcPaneTrans(sead::Vector2f*, IUseLayout const*, char const*);
void setLocalTrans(IUseLayout*, sead::Vector2f const&);
void setLocalScale(IUseLayout *, float);
} // namespace al