SuperMarioOdysseyOnline/include/al/scene/Scene.h

37 lines
1.0 KiB
C++

#pragma once
#include "SceneInitInfo.h"
#include <al/nerve/NerveExecutor.h>
#include "al/audio/AudioKeeper.h"
#include "al/camera/CameraDirector.h"
#include "al/scene/SceneObjHolder.h"
namespace al
{
class GraphicsInitArg;
class Scene : public al::NerveExecutor, public al::IUseAudioKeeper, public al::IUseCamera, public al::IUseSceneObjHolder
{
public:
Scene(const char *);
virtual ~Scene();
virtual void init(const al::SceneInitInfo &);
virtual void appear();
virtual void kill();
virtual void movement();
virtual void control();
virtual void drawMain();
virtual void drawSub();
virtual al::AudioKeeper* getAudioKeeper();
virtual al::SceneObjHolder* getSceneObjHolder();
virtual al::CameraDirector* getCameraDirector();
void initDrawSystemInfo(al::SceneInitInfo const&);
void initLiveActorKitWithGraphics(al::GraphicsInitArg const &, al::SceneInitInfo const &, int, int, int);
unsigned char _28[0xD8-0x28];
};
};