SuperMarioOdysseyOnline/include/al/debug/GpuPerf.h

20 lines
503 B
C++

#pragma once
#include "agl/DrawContext.h"
#include "sead/gfx/seadFrameBuffer.h"
// seems to be a static class for managing agl::fctr::GPUStressChecker
namespace al
{
class GpuPerf {
public:
GpuPerf(void);
void beginPerf(agl::DrawContext *);
void endPerf(agl::DrawContext *);
void update(void);
void drawResult(agl::DrawContext *,sead::FrameBuffer const*) const;
// this class has no members
};
} // namespace al